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What is Usability Testing

Handbook of Research on Applied E-Learning in Engineering and Architecture Education
Is a technique used in user-centered interaction design to evaluate a product by testing it on users.
Published in Chapter:
Methodology Applied Problem-Based Learning in Teaching HCI: A Case Study in Usability Evaluation of an Online Course
Ana Grasielle Dionísio Corrêa (Universidade Presbiteriana Mackenzie, Brazil) and Valéria Farinazzo Martins (Universidade Presbiteriana Mackenzie, Brazil)
DOI: 10.4018/978-1-4666-8803-2.ch008
Abstract
Problem-based Learning (PBL) is an instructional approach that uses a real problem to focus, motivate and facilitate learning relevant to the future performance of student conceptual, procedural and attitudinal knowledge as professional life. This paper presents and discusses the implementation of PBL teaching model in Human Computer Interaction (HCI), specifically in teaching usability evaluation of an online course. The model was applied to three classes of the HCI course, involving 16 students, a Brazilian University and 82 users. The methodology and results are presented in this work.
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More Results
Usability Evaluation of Tourism Icons in India
A technique used in user-centered design to evaluate a product or application by testing it with its intended users.
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Digital Identity and Data Sovereignty: Redefining Global Information Flows
Usability testing involves evaluating the ease of use and user-friendliness of digital identity systems through user feedback and testing.
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Digital Game-Based Learning in Higher Education
Usability testing is a way of measuring and observing the degree to which people are able to use a product for its intended purpose. Usability testing is done in a controlled environment, and the objective is to discover errors in the product and identify areas that need improvement.
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Usability Analysis of a Mobile Learning Application
Tests are designed to evaluate the usability level of products.
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Knowledge Visualization for Research Design: The Case of the Idea Puzzle Software at the University of Auckland
A face-to-face session in which interviewers register the reactions of interviewees as they interact with a certain website or software.
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Overcoming the Google Handicap: How to Incorporate Information Literacy Skills on a Junior College Library Website
A method to determine the functionality of a Web site in order to establish the need for change in design and format.
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Usability and User-Centered Theory for 21st Century OWLs
The quantitative and qualitative process of determining how well a Web site, product, or service works for users. It can include user testing based on scenarios and collecting users’ opinions and feedback. For the purposes of our work, we differentiate between usability testing and usability research.
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Human Factors Assessment of Multimedia Products and Systems
A method of evaluating the usability of a product in which participants are observed in a laboratory using the product while they try to complete specific tasks.y
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Early, Often, and Repeat: Assessment and Evaluation Methodology for Ensuring Stakeholder Satisfaction with Information Technology Projects
An evaluation procedure in which actual users conduct tasks according to a protocol and whose performance can indicate design problems.
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The Usability of Social Software
Involves procedures and techniques to measure the users’ performance of most typical tasks.
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Translation Competence: Research Data in Multilateral and Interprofessional Collaborative Learning
The activity of checking whether a product fulfills the client’s requirements and, in the case of translation, whether the perspective of the target text’s users has been observed.
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