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Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour
Volume 7
Playful Learning Playful Learning Special Issue
Guest Editorial Preface
For Volume 7, Issue 3
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Alex Moseley
Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070101
Volume 7
Jo A. Tyler
Play is an increasingly popular process for working with groups of adults in a range of contexts. We are increasingly sophisticated in our ability to integrate creative forms of play into our... Show More
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MLA

Tyler, Jo A. "What Really Happens When Adults Play?: A Call for Examining the Intersection of Psychosocial Spaces, Group Energy, and Purposeful Play." IJGBL vol.7, no.3 2017: pp.1-10. http://doi.org/10.4018/IJGBL.2017070101

APA

Tyler, J. A. (2017). What Really Happens When Adults Play?: A Call for Examining the Intersection of Psychosocial Spaces, Group Energy, and Purposeful Play. International Journal of Game-Based Learning (IJGBL), 7(3), 1-10. http://doi.org/10.4018/IJGBL.2017070101

Chicago

Tyler, Jo A. "What Really Happens When Adults Play?: A Call for Examining the Intersection of Psychosocial Spaces, Group Energy, and Purposeful Play," International Journal of Game-Based Learning (IJGBL) 7, no.3: 1-10. http://doi.org/10.4018/IJGBL.2017070101

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070102
Volume 7
Conceição Costa, Carla Sousa, José Rogado, Sara Henriques
The United Nations (UN) Convention (1989) on the Rights of the Child changed the way children are viewed and treated worldwide. The Convention has been affecting governments, civil society and the... Show More
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Costa, Conceição, et al. "Playing Digital Security: Youth Voices on their Digital Rights." IJGBL vol.7, no.3 2017: pp.11-25. http://doi.org/10.4018/IJGBL.2017070102

APA

Costa, C., Sousa, C., Rogado, J., & Henriques, S. (2017). Playing Digital Security: Youth Voices on their Digital Rights. International Journal of Game-Based Learning (IJGBL), 7(3), 11-25. http://doi.org/10.4018/IJGBL.2017070102

Chicago

Costa, Conceição, et al. "Playing Digital Security: Youth Voices on their Digital Rights," International Journal of Game-Based Learning (IJGBL) 7, no.3: 11-25. http://doi.org/10.4018/IJGBL.2017070102

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070103
Volume 7
Gemma Lace-Costigan
Playful and kinaesthetic learning approaches are used in numerous early years (birth to 5 years old) learning environments, however studies in HE STEM disciplines are uncommon. This study aimed to... Show More
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MLA

Lace-Costigan, Gemma. "Perceptions of Play: Using Play-Doh to Enhance the Student Experience in Bioscience Higher Education." IJGBL vol.7, no.3 2017: pp.26-37. http://doi.org/10.4018/IJGBL.2017070103

APA

Lace-Costigan, G. (2017). Perceptions of Play: Using Play-Doh to Enhance the Student Experience in Bioscience Higher Education. International Journal of Game-Based Learning (IJGBL), 7(3), 26-37. http://doi.org/10.4018/IJGBL.2017070103

Chicago

Lace-Costigan, Gemma. "Perceptions of Play: Using Play-Doh to Enhance the Student Experience in Bioscience Higher Education," International Journal of Game-Based Learning (IJGBL) 7, no.3: 26-37. http://doi.org/10.4018/IJGBL.2017070103

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070104
Volume 7
David Jackson
Story writing is a complex semantic and creative task, and the difficulty of managing it is made greater by attempting to write in collaboration with others. This complication can deter students... Show More
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Jackson, David. "Can Games Help Creative Writing Students to Collaborate on Story-Writing Tasks?." IJGBL vol.7, no.3 2017: pp.38-50. http://doi.org/10.4018/IJGBL.2017070104

APA

Jackson, D. (2017). Can Games Help Creative Writing Students to Collaborate on Story-Writing Tasks?. International Journal of Game-Based Learning (IJGBL), 7(3), 38-50. http://doi.org/10.4018/IJGBL.2017070104

Chicago

Jackson, David. "Can Games Help Creative Writing Students to Collaborate on Story-Writing Tasks?," International Journal of Game-Based Learning (IJGBL) 7, no.3: 38-50. http://doi.org/10.4018/IJGBL.2017070104

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070105
Volume 7
Sylvester Arnab, Luca Morini, Kate Green, Alex Masters, Tyrone Bellamy-Woods
This paper discusses the first iteration of Game Changers Programme hosted by Coventry University's Disruptive Media Learning Lab (DMLL), an open game design initiative. The Programme had the goal... Show More
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MLA

Arnab, Sylvester, et al. "We are the Game Changers: An Open Gaming Literacy Programme." IJGBL vol.7, no.3 2017: pp.51-62. http://doi.org/10.4018/IJGBL.2017070105

APA

Arnab, S., Morini, L., Green, K., Masters, A., & Bellamy-Woods, T. (2017). We are the Game Changers: An Open Gaming Literacy Programme. International Journal of Game-Based Learning (IJGBL), 7(3), 51-62. http://doi.org/10.4018/IJGBL.2017070105

Chicago

Arnab, Sylvester, et al. "We are the Game Changers: An Open Gaming Literacy Programme," International Journal of Game-Based Learning (IJGBL) 7, no.3: 51-62. http://doi.org/10.4018/IJGBL.2017070105

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070106
Volume 7
Simon Grey, David Grey, Neil Gordon, Jon Purdy
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell... Show More
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MLA

Grey, Simon, et al. "Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour." IJGBL vol.7, no.3 2017: pp.63-73. http://doi.org/10.4018/IJGBL.2017070106

APA

Grey, S., Grey, D., Gordon, N., & Purdy, J. (2017). Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour. International Journal of Game-Based Learning (IJGBL), 7(3), 63-73. http://doi.org/10.4018/IJGBL.2017070106

Chicago

Grey, Simon, et al. "Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour," International Journal of Game-Based Learning (IJGBL) 7, no.3: 63-73. http://doi.org/10.4018/IJGBL.2017070106

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070107
Volume 7
Bernd Remmele
The paper first outlines a differentiation of play/game-motivations that include ‘negative' attitudes against the play/game itself like cheating or spoilsporting. This problem is of particular... Show More
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MLA

Remmele, Bernd. "Playing Against the Game." IJGBL vol.7, no.3 2017: pp.74-82. http://doi.org/10.4018/IJGBL.2017070107

APA

Remmele, B. (2017). Playing Against the Game. International Journal of Game-Based Learning (IJGBL), 7(3), 74-82. http://doi.org/10.4018/IJGBL.2017070107

Chicago

Remmele, Bernd. "Playing Against the Game," International Journal of Game-Based Learning (IJGBL) 7, no.3: 74-82. http://doi.org/10.4018/IJGBL.2017070107

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070108
Volume 7
Tobias Seidl
Teamwork and cooperation are important 21st century skills and therefore important parts of the higher education curriculum. Following Kolb's ‘experiential learning cycle' model a combination of... Show More
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MLA

Seidl, Tobias. "Case Study 1: Playful Team Reflection Using LEGO® Serious Play®." IJGBL vol.7, no.3 2017: pp.83-86. http://doi.org/10.4018/IJGBL.2017070108

APA

Seidl, T. (2017). Case Study 1: Playful Team Reflection Using LEGO® Serious Play®. International Journal of Game-Based Learning (IJGBL), 7(3), 83-86. http://doi.org/10.4018/IJGBL.2017070108

Chicago

Seidl, Tobias. "Case Study 1: Playful Team Reflection Using LEGO® Serious Play®," International Journal of Game-Based Learning (IJGBL) 7, no.3: 83-86. http://doi.org/10.4018/IJGBL.2017070108

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070109
Volume 7
Dan Barnard
This case study draws on some experiments I have been doing in the use of dice in the ideas generation phase of a creative project. It draws on workshops I have run with creative technology students... Show More
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Barnard, Dan. "Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects." IJGBL vol.7, no.3 2017: pp.87-92. http://doi.org/10.4018/IJGBL.2017070109

APA

Barnard, D. (2017). Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects. International Journal of Game-Based Learning (IJGBL), 7(3), 87-92. http://doi.org/10.4018/IJGBL.2017070109

Chicago

Barnard, Dan. "Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects," International Journal of Game-Based Learning (IJGBL) 7, no.3: 87-92. http://doi.org/10.4018/IJGBL.2017070109

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070110
Volume 7
Charlene Jennett, Sofia Papadopoulou, Jesse Himmelstein, Alexandre Vaugoux, Vincent Roger, Anna L. Cox
Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education... Show More
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MLA

Jennett, Charlene, et al. "Case Study 3: Students' Experiences of Interdisciplinary Learning while Building Scientific Video Games." IJGBL vol.7, no.3 2017: pp.93-97. http://doi.org/10.4018/IJGBL.2017070110

APA

Jennett, C., Papadopoulou, S., Himmelstein, J., Vaugoux, A., Roger, V., & Cox, A. L. (2017). Case Study 3: Students' Experiences of Interdisciplinary Learning while Building Scientific Video Games. International Journal of Game-Based Learning (IJGBL), 7(3), 93-97. http://doi.org/10.4018/IJGBL.2017070110

Chicago

Jennett, Charlene, et al. "Case Study 3: Students' Experiences of Interdisciplinary Learning while Building Scientific Video Games," International Journal of Game-Based Learning (IJGBL) 7, no.3: 93-97. http://doi.org/10.4018/IJGBL.2017070110

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Published: Jul 1, 2017
DOI: 10.4018/IJGBL.2017070111
Volume 7
Osman Javaid
This case study tracks the development of a digital induction resource implementing game elements that focuses on the first two stages of Gilly Salmon's Five Stage Model, namely ‘access and... Show More
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MLA

Javaid, Osman. "Case Study 4: Using Game-Based Learning for Induction." IJGBL vol.7, no.3 2017: pp.98-100. http://doi.org/10.4018/IJGBL.2017070111

APA

Javaid, O. (2017). Case Study 4: Using Game-Based Learning for Induction. International Journal of Game-Based Learning (IJGBL), 7(3), 98-100. http://doi.org/10.4018/IJGBL.2017070111

Chicago

Javaid, Osman. "Case Study 4: Using Game-Based Learning for Induction," International Journal of Game-Based Learning (IJGBL) 7, no.3: 98-100. http://doi.org/10.4018/IJGBL.2017070111

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International Journal of Game-Based Learning (IJGBL)
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