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What is Edutainment
1.
A combination of entertainment with education: any type of entertainment aimed at entertaining and being educative.
Learn more in: Playing for Better or for Worse?: Health and Social Outcomes with Electronic Gaming
2.
Educational entertainment is medium which educates through entertainment. The term was coined by Walt Disney, in 1954.
Learn more in: Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview
3.
It is a way of teaching, as students having fun at the same time.
Learn more in: An Authopreter Narrative: An Essay on Reading the Book Saussure Suspects With Author-Interpreter Interaction
4.
It is a derived word which states the marriage of education with entertainment. The aim is to design educational activities which teach and entertain at the same time.
Learn more in: Gamification in the Space Sector: How Gamification Activities Can Foster the Passion and Interest for STEM-Related Studies
5.
A popular term from the 1980s derived from the merging of the words “education” and “entertainment.” Generally refers to computer or console software titles that are designed to teach content and which incorporate game-like features. More like tutorials than games, per se.
Learn more in: A Guide to Integrating COTS Games into Your Classroom
6.
A name given to games developed during a briefly successful attempt to popularize educational games in the 80s.
Learn more in: Serious Games and the Technology of Engaging Information
7.
Cross-section between education and entertainment, used pejoratively in literature at times.
Learn more in: Escape Rooms in English for Specific Academic Purposes: A Learning Design for Transnational STEM Education
8.
Any entertainment content that is designed to educate as well as to entertain.
Learn more in: NLP for Serious Games
9.
A name given to games developed during a briefly successful attempt to popularize educational games in the 80s.
Learn more in: Serious Games Advancing the Technology of Engaging Information
10.
A game combines education and entertainment.
Learn more in: Serious Games: Issues and Challenges for Teaching and Training
11.
A portmanteau from education and entertainment, it defines widespread activities on a continuum that goes from full entertainment forms to e-learning and multimedia systems. Recently, there has been a strong upsurge in cultural events (exhibition, festivals, concerts, etc.) that constitute a form of event
edutainment
which can contribute to the intellectual growth of both the individual and, more importantly, of society (Pailoa & Grandinetti, 2009).
Learn more in: The Assessment of Cultural Experience through the Measurement of Cross-Cutting Skills: The Giffoni Experience Case Study
12.
Edutainment
is a type of entertainment which provides information that is both educational and entertaining at the same time.
Learn more in: Digital Game-Based Learning in Higher Education
13.
This term is a portmanteau given by the words “education” and “entertainment”. It is a media with the aim of educating using a playful component.
Learn more in: Through Achille Castiglioni's Eyes: Two Immersive Virtual Experiences
14.
Edutainment
is a form of entertainment designed to educate as well as to amuse. That is, it is an entertainment that is intended to be educational.
Learn more in: Designing and Developing the Virtual English Adventure in Second Life
15.
A coinage of two terms: entertainment and education. Often referred to the media that is designed to be educational.
Learn more in: E-Constructivism: A Ready Response to the Challenges of E-Learning
16.
Contraction of the words education and entertainment. Computational tools that uses engaging characteristics of video games to favor education.
Learn more in: Authoring Tools for Edutainment Environments to Design Active Learning Activities
17.
The term combines the words “education” and “entertainment” referring to any form of entertainment that is educational with the goal to make learning enjoyable and fun.
Learn more in: E-Learning vs. T-Learning: Examining Assessment
18.
Conjugation of an entertainment activity with educational content, so as to improve learning and make it more interactive.
Learn more in: Chemistry Edutainment: A Storytelling Activity for Middle-School Children
19.
The combination of education and entertainment. Many people in the digital age use the Internet as a form of studying several subjects, in particular English while enjoying playing in cyberspace.
Learn more in: Socio-Cultural Interpretations to the Diffusion and Use of Broadband Services in a Korean Digital Society
20.
The English term resulting from the blending of the words educational and entertainment. In 1954 by Walt Disney introduced the word
edutainment
for the first time.
Edutainment
insists upon the incidental learning of content through play and it is used in different fields such as academia, corporations, governments in order to disseminate content and information.
Learn more in: Story-Telling, Gamification, and Videogames: A Case Study to Teach English as a Second Language
21.
Informative presentations that use entertainment to present social issues to an audience.
Learn more in: No More War Stories: Transitioning From Journalist to Instructor in This Modern Age
22.
term that is the result of the mixture of “education” and “entertainment”; it means a learning experience that is formative and amusing at the same time.
Learn more in: Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project
23.
A form of recreational software aiming to please and educate at the same time.
Learn more in: Context-Free Educational Games: Open-Source and Flexible
24.
Entertaining ways to teach educational concepts typically through games.
Learn more in: Using Video Games to Improve Literacy Levels of Males
25.
Mixed of education and entertainment concept.
Learn more in: Contemporary Art Museums' Marketing Strategies: The Case of the Istanbul Modern Art Museum
26.
A type of instructional technique that seeks to entertain as well as educate. While it is commonly thought of as multimedia based knowledge delivery (such as a documentary film),
Edutainment
can be widened to incorporate more modern instructional strategies such as gamification.
Learn more in: Lights! Cameras! Action!: Achieving Widescreen Learning in Synchronous and Asynchronous Virtual Environments
27.
Represents a combination of education and entertainment, and often represents the elements of play, information technology, and learning. Some commercial games are marketed as having the potential to promote learning and therefore are branded as ‘
edutainment
’.
Learn more in: Surviving the Game
28.
Is a neologism that expresses the marriage of education and entertainment in a work. Therefore is content designed to educate and to entertain. It includes content that is primarily educational but has incidental entertainment value, and content that is mostly entertaining but contains educational value. The act of learning through a medium that both educates and entertains. The process of entertaining people at the same time as you are teaching them something, and the products, such as any of various communication media, that do this.
Learn more in: Expanded Cultural Heritage Representation: Digital Applications for Mixed-Reality Experiences
29.
Entertainment, like television shows, video games, and other media that provides educational content.
Learn more in: Playful Pedagogy: Using Humor to Increase Social Interaction Online
30.
Edutainment
is a form of entertainment designed to educate as well as to amuse.
Edutainment
typically seeks to instruct its audience by embedding lessons in some familiar form of entertainment: television programs, computer and video games, multimedia software, and so forth. Most often,
edutainment
seeks either to tutor in one or more specific subjects or to change behavior by engendering specific sociocultural attitudes.
Learn more in: From E-Learning to T-Learning
31.
Edutainment
refers to a combination of the two areas namely education and entertainment whereby the terms ‘player’ and ‘learner’ are occasionally treated as the same although player means the game player while learner means the
edutainment
user.
Learn more in: An Edutainment Framework Implementation Case Study
32.
Refers to an application with learning and entertainment characteristics.
Learn more in: Interactive Television Research Opportunities
33.
The use of elements usually associated with entertainment to build a learning experience permeated with educational aims by leveraging technology, interactive components, and technology.
Learn more in: Redefining the Meaning of Learning
34.
Games produced mainly to be entertaining but that also look to achieve certain learning objectives at the same time.
Learn more in: Instructional Strategies for Game-Based Learning
35.
Describes the combination of education and entertainment in order to enhance learning.
Learn more in: Game-Based Learning in Design History
36.
A term formed by the fusion of education and entertainment, and used to denote experiences that are both educational and entertaining.
Learn more in: A Virtual Reality System for Learning Science in a Science Center
37.
A form of entertainment designed to educate as well as to amuse.
Learn more in: Educational Innovation to Address Climate Change Issues: The Emerging Trend of (Online) Escape Rooms
38.
Edutainment
is a hybrid game genre that relies heavily on visuals and narratives or game formats but also incorporates some type of learning objective (Green & McNeese, 2007).
Learn more in: Designing Learning Objects for Generic Web Sites
39.
It is a pedagogical and andragogical orientation based on developing services around entertaining material, enhanced with learning elements that furnish educational added value.
Learn more in: Distance Education Initiatives Apart from the PC
40.
This term is a neologism formed by the fusion of the words “education” and “entertainment”. It is a media designed to educate through the use of a playful component.
Learn more in: Virtual Baroque: Digitization Experience of the Ecclesiastical Heritage in Acireale
Find more terms and definitions using our
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