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Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities: Towards a Playful and Integrative Model
Volume 3
Lindsay Evett, David Brown
Published: Jul 1, 2013
DOI: 10.4018/ijgbl.2013070101
Volume 3
Damian Brown
Serious gaming for health benefits is moving out of the realm of being potentially interesting, and the authors are starting to see a growing maturity in the field. This study of six serious gaming... Show More
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MLA

Brown, Damian. "Overcoming the Barriers to Uptake: A Study of 6 Danish Health-Based Serious Games Projects." IJGBL vol.3, no.3 2013: pp.1-9. http://doi.org/10.4018/ijgbl.2013070101

APA

Brown, D. (2013). Overcoming the Barriers to Uptake: A Study of 6 Danish Health-Based Serious Games Projects. International Journal of Game-Based Learning (IJGBL), 3(3), 1-9. http://doi.org/10.4018/ijgbl.2013070101

Chicago

Brown, Damian. "Overcoming the Barriers to Uptake: A Study of 6 Danish Health-Based Serious Games Projects," International Journal of Game-Based Learning (IJGBL) 3, no.3: 1-9. http://doi.org/10.4018/ijgbl.2013070101

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Mendeley
Published: Jul 1, 2013
DOI: 10.4018/ijgbl.2013070102
Volume 3
Maria Saridaki, Constantinos Mourlas
The purpose of this paper is to present a series of observations made by researchers and educators on the integration of serious games in the educational experience of users with intellectual... Show More
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MLA

Saridaki, Maria, and Constantinos Mourlas. "Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities: Towards a Playful and Integrative Model." IJGBL vol.3, no.3 2013: pp.10-20. http://doi.org/10.4018/ijgbl.2013070102

APA

Saridaki, M. & Mourlas, C. (2013). Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities: Towards a Playful and Integrative Model. International Journal of Game-Based Learning (IJGBL), 3(3), 10-20. http://doi.org/10.4018/ijgbl.2013070102

Chicago

Saridaki, Maria, and Constantinos Mourlas. "Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities: Towards a Playful and Integrative Model," International Journal of Game-Based Learning (IJGBL) 3, no.3: 10-20. http://doi.org/10.4018/ijgbl.2013070102

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Mendeley
Published: Jul 1, 2013
DOI: 10.4018/ijgbl.2013070103
Volume 3
Stephanie Charij, Andreas Oikonomou
With the increasing potential for gaming hardware and peripherals to support biometrics, their application within the games industry for software and design should be considered. This paper assesses... Show More
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MLA

Charij, Stephanie, and Andreas Oikonomou. "Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games." IJGBL vol.3, no.3 2013: pp.21-42. http://doi.org/10.4018/ijgbl.2013070103

APA

Charij, S. & Oikonomou, A. (2013). Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games. International Journal of Game-Based Learning (IJGBL), 3(3), 21-42. http://doi.org/10.4018/ijgbl.2013070103

Chicago

Charij, Stephanie, and Andreas Oikonomou. "Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games," International Journal of Game-Based Learning (IJGBL) 3, no.3: 21-42. http://doi.org/10.4018/ijgbl.2013070103

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Mendeley
Published: Jul 1, 2013
DOI: 10.4018/ijgbl.2013070104
Volume 3
D. Charnock, P. J. Standen
The development of a gendered identity is a process that both boys and girls navigate to construct ideas about the men and women they will become. There is little research on this process for men... Show More
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MLA

Charnock, D., and P. J. Standen. "Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?." IJGBL vol.3, no.3 2013: pp.43-53. http://doi.org/10.4018/ijgbl.2013070104

APA

Charnock, D. & Standen, P. J. (2013). Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?. International Journal of Game-Based Learning (IJGBL), 3(3), 43-53. http://doi.org/10.4018/ijgbl.2013070104

Chicago

Charnock, D., and P. J. Standen. "Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?," International Journal of Game-Based Learning (IJGBL) 3, no.3: 43-53. http://doi.org/10.4018/ijgbl.2013070104

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Mendeley
Published: Jul 1, 2013
DOI: 10.4018/ijgbl.2013070105
Volume 3
Lavinia McLean, Mark D. Griffiths
International evidence indicates that the number of females involved in video-gaming is increasing. Within the context of this increase, there is a need to explore the experiences of this group of... Show More
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MLA

McLean, Lavinia, and Mark D. Griffiths. "Female Gamers: A Thematic Analysis of Their Gaming Experience." IJGBL vol.3, no.3 2013: pp.54-71. http://doi.org/10.4018/ijgbl.2013070105

APA

McLean, L. & Griffiths, M. D. (2013). Female Gamers: A Thematic Analysis of Their Gaming Experience. International Journal of Game-Based Learning (IJGBL), 3(3), 54-71. http://doi.org/10.4018/ijgbl.2013070105

Chicago

McLean, Lavinia, and Mark D. Griffiths. "Female Gamers: A Thematic Analysis of Their Gaming Experience," International Journal of Game-Based Learning (IJGBL) 3, no.3: 54-71. http://doi.org/10.4018/ijgbl.2013070105

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Mendeley
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