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What is Content Management

Consumer Experience and Decision-Making in the Metaverse
Managing digital content creation, modification, and publication.
Published in Chapter:
The Presence of Brands in the Metaverse
Joana Oliveira (ISAG - European Business School, Portugal & Research Center in Business Science and Tourism (CICET-FCVC), Porto, Portugal), Catarina Rocha (ISAG - European Business School, Portugal & Research Center in Business Science and Tourism (CICET-FCVC), Porto, Portugal), Ana Pinto Borges (ISAG - European Business School, Portugal & Research Center in Business Science and Tourism (CICET-FCVC), Porto, Portugal & Center for Research in Organizations, Markets and Industrial Management (COMEGI), Porto, Portugal), Bruno Miguel Vieira (ISAG - European Business School, Portugal & Research Center in Business Science and Tourism (CICET-FCVC), Porto, Portugal), Elvira Vieira (ISAG - European Business School, Portugal & Research Center in Business Science and Tourism (CICET-FCVC), Porto, Portugal & IPVC-Polytechnic Institute of Viana do Castelo, Portugal & Applied Management Research Unit (UNIAG), Instituto Politécnico de Bragança, Portugal), and Victor Tavares (ISAG - European Business School, Portugal & Research Center in Business Science and Tourism (CICET-FCVC), Porto, Portugal)
Copyright: © 2024 |Pages: 18
DOI: 10.4018/979-8-3693-4167-4.ch014
Abstract
This research emerges as a starting point in analyzing the requirements that brand managers should consider leveraging the presence of brands in the metaverse, considering the consumers' degree of knowledge, expectations, and desired experiences, thus contributing with theoretical and practical implications to brand management. Through a qualitative methodology – employing the focus group technique – it was possible to understand the interests of consumers and their metaverse-related associations. The interactivity component is of utmost importance and must be developed, implemented, and complemented with the user's own creativity. This research has also shed light on important dimensions related to virtual content.
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Designing Medical Research Web Sites
The processes and tools that are used to introduce and maintain the content used by an organization or a website.
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Development and Implementation of E-Government Services in Turkey: Towards a More Citizen-Oriented Public Administration System
From a specific process perspective; creation, collection, control, management, maintenance, publication, use and improvement of data, information and knowledge in the forms and modes of text, image or sound on the Web sites or other institutions mediums. Here content can be basically understood as information tagged with data, and used as knowledge.
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Incorporating Knowledge Management into E-Commerce Applications
Organizing components and subject matter of an application so it meet the needs of users.
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Critical Issues in Content Repurposing for Small Devices
Management of Web pages as assisted by software, “Web page bureaucracy.”
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Integrative Document and Content Management Solutions
Implementation of a managed repository for digital assets such as documents, fragments of documents, images, and multimedia that are published to intranet and Internet WWW sites.
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An Innovative Architecture of a System for Storing and Managing Intangible Cultural Heritage
set of processes and technologies that support the evolutionary life cycle of digital information. This digital information is often referred to as content or, to be precise, digital content. Digital content may take the form of text, such as documents, multimedia files, such as audio or video files, or any other file type which follows a content lifecycle which requires management.
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