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What is Nottopia

Methodologies and Use Cases on Extended Reality for Training and Education
A specific virtual world used at the University of Nottingham for teaching students.
Published in Chapter:
Bringing the Metaverse to Higher Education: Engaging University Students in Virtual Worlds
Gary E. Burnett (University of Nottingham, UK), Catherine Harvey (University of Nottingham, UK), and Rebekah Kay (University of Nottingham, UK)
DOI: 10.4018/978-1-6684-3398-0.ch003
Abstract
This chapter provides a case study on the use of a virtual world as the predominant mechanism for interacting with university students. In the Autumn Semester 2020, 49 engineering students partook in weekly seminars with teachers and each other on a fantastical virtual teaching island, known as Nottopia. The majority of students accessed the virtual world on desktop computers, although four routinely used their own VR headsets. Survey data indicated that the student experience was extremely positive and motivation to learn was very high. Interviews, together with video observations, established that five themes dictated the positive outcome, namely the design of the space, the nature of the integral content, the prevailing group dynamics, the role of avatars, and the magical interactions possible. These themes are realised in an initial design framework.
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