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What is Educational Scenario:The flow of a series of educational activities

Handbook of Research on the Influence and Effectiveness of Gamification in Education
usually including the use of digital technology for added pedagogical value.
Published in Chapter:
Gamifying the Refugee Classroom: Challenges and Potential
Katerina Bizota (Hellenic Open University, Greece) and Katerina Makri (Hellenic Open University, Greece)
DOI: 10.4018/978-1-6684-4287-6.ch031
Abstract
This research presents the design, implementation, and evaluation of a theory-driven educational scenario for students with a refugee background based on gamification to support learning Greek as a second language. The scenario was implemented in an educational priority zone (ZEP) classroom of a Greek primary school with eight refugee students aged 9 to 11 with a diverse linguistic background. The gamified educational platform Classcraft was used, transforming the lesson into a fantasy map-based world with heroes and quests. The findings indicate that the game elements significantly impacted engagements were competition and collaboration and some immersion-related features like storytelling, which increased autonomy. The language goal of the scenario was attained by the majority of students displaying that gamification can promote language development if adjusted to students' language level. From the findings, two demotivating factors were detected that should be taken under consideration for future studies.
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