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What is Electronic Educational Resources

Handbook of Research on the Influence and Effectiveness of Gamification in Education
Are educational resources, represented in digital form.
Published in Chapter:
Creation of a Distance Communication Channel With Gamification Elements
Alona Yuriivna Yurzhenko (Kherson State Maritime Academy, Ukraine), Julia Yuriivna Bevzenko (Maritime Applied College, Kherson State Maritime Academy, Ukraine), and Olena Yuriivna Kononova (Maritime Applied College, Kherson State Maritime Academy, Ukraine)
DOI: 10.4018/978-1-6684-4287-6.ch012
Abstract
The chapter investigates the ways of a distance communication channel with gamification elements created in the electronic educational environment of maritime higher education institutions. The example of the gamified educational electronic environment on LMS Moodle is presented in the chapter. The chapter also gives examples of gamified activities on LMS Moodle to form communicative competency of future maritime professionals. The distance communication channel presented in the chapter contains the use of a social virtual reality platform. The static 360-degree virtual environment with a 2D video stream for English classes was analyzed. According to the received results, the quality and success of training increased. The use of gamification proved useful and helpful in the distance education of future maritime specialists.
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