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What is Application Anxiety

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
A negative, emotional reaction toward using a specific software
Published in Chapter:
Faculty Adoption of 3D Avatar-Based Virtual World Learning Environments: An Exploratory Case Study
Susan Dass (ICF International, USA) and Nada Dabbagh (George Mason University, USA)
DOI: 10.4018/978-1-5225-0125-1.ch011
Abstract
An exploratory, mixed methods case study was conducted within a design-based research approach to explore nursing faculty (n = 8) consideration of adopting virtual worlds as a learning environment before and after a three session Professional Development Intervention (PDI). Surveys, interviews, and session transcripts revealed the PDI did improve faculty consideration of virtual worlds but only three participants would likely pursue virtual worlds as a learning environment. Multiple adoption model constructs such as perceived ease of use were explored but no one construct was found to be an indicator of adoption intentions. However, personal innovativeness was considered a demographic likely to influence adoption. Additionally, those participants that self-identified concrete, perceivably doable learning activities for a virtual world that offered a relative advantage over current practice may be key to discerning those who may adopt a virtual world.
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