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What is First-Order Concepts

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education
Substantive knowledge of the content about the past, that is, past events, concepts, and dates.
Published in Chapter:
A Proposal for the Design of a Gamified Experience for the Teaching of Historical Thinking in Primary Education
María Martínez-Hita (University of Murcia, Spain), Cosme Jesús Gómez Carrasco (University of Murcia, Spain), and Pedro Miralles-Martínez (University of Murcia, Spain)
DOI: 10.4018/978-1-6684-5240-0.ch004
Abstract
The need for a transformation of the teaching and learning process of history has long been called for from the field of history education research. A change is advocated which affects both the methodology and the epistemology of the field and promotes the development of historical thinking. This chapter presents an intervention programme aimed at primary education students in Spain and validated via expert judgement with the aim of contributing to the aforementioned change in the teaching of history by including work on the historical thinking skills along with the use of active methodologies such as gamification. The objective of this chapter is to present this gamified project for the development of historical thinking in such a way that it can serve as a point of reference and to propose a series of steps to facilitate the design of gamified learning experiments.
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Changes in Primary School Students' Ideas About History After Implementing a Gamified Intervention Programme
Full Text Chapter Download: US $37.50 Add to Cart
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