Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Game-based Instruction

Handbook of Research on Effective Electronic Gaming in Education
One method of instruction under the active learning strategy where students engage in playing games specifically created for the content under study.
Published in Chapter:
Game-Based Instruction in a College Classroom
Nancy Sardone (Seton Hall University, USA), Roberta Devlin-Scherer (Seton Hall University, USA), and Joseph Martinelli (Seton Hall University, USA)
Copyright: © 2009 |Pages: 13
DOI: 10.4018/978-1-59904-808-6.ch082
Abstract
The last 20 years have brought an increase of computers into educational and home environments, generating an explosion of available educational software products. As a result, students bring a wealth of technology experiences to the college classroom. The use of games as an instructional strategy in the higher education setting is fairly new. This chapter examines the effects of game-based instruction on learning outcomes of college students studying basic computer concepts. With the growing trend toward the use of games to support learning, research is needed to examine learning outcomes. Perhaps faculty will be willing to move to more empirically tested game-based learning strategies, even though initial curriculum development time may be increased.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Game-Based Instruction in a College Classroom
One method of instruction under the active learning strategy where students engage in playing games specifically created for the content under study.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR