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What is Ecological Conditions

Handbook of Research on Teacher Education in the Digital Age
The contextual and situational conditions impacting the use of games in schools.
Published in Chapter:
Game Network Analysis: For Teaching with Games
Aroutis N. Foster (Drexel University, USA), Mamta Shah (Drexel University, USA), and Matthew Duvall (Drexel University, USA)
Copyright: © 2015 |Pages: 32
DOI: 10.4018/978-1-4666-8403-4.ch015
Abstract
Teachers report experiencing frustrating issues in using games for instructional purposes. Teachers' inability to use games is further compounded by the lack of teacher education or professional development programs that focus on developing teacher competence in adopting game-based learning, particularly at the pre-service level. Thus, in this chapter, the Game Network Analysis (GaNA) framework is presented as a methodological approach developed to aid teachers in teaching and learning with games in educational contexts. The application of GaNA is highlighted through case studies with pre-service and in-service teachers. The case studies illustrate how GaNA, through a focus on game analysis, game integration, and ecological conditions impacting game use, can empower teachers to adopt game-based learning in a systematic, but adaptive manner. The chapter concludes with a discussion of future directions for teacher educators and educational researchers who are interested in developing teachers' knowledge and skills in game-based learning.
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