Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Badge System

Handbook of Research on Gaming Trends in P-12 Education
A structure of symbols (badges) that people can earn through accomplishing various tasks that illustrate their knowledge and skills.
Published in Chapter:
Games and Their Embodied Learning Principles in the Classroom: Connecting Learning Theory to Practice
Sam von Gillern (Iowa State University, USA)
Copyright: © 2016 |Pages: 30
DOI: 10.4018/978-1-4666-9629-7.ch003
Abstract
This chapter explores how educators can use games and their embodied learning principles as a source for student learning, motivation, and engagement. It begins by highlighting important educational issues, such as lack of motivation and how technology has affected students and communication (Prensky, 2005). It then illustrates how digital games can address these issues and support learning and foster meaningful engagement by exploring Gee's (2007) learning principles and Prensky's (2005) activities and learning techniques. Each learning principle and activity is addressed with a summary of the concept, an example of how video games exemplify the concept, and practical methods for integrating the idea into classroom instruction through games and activities. The chapter concludes with an overview of main concepts and highlights future directions for research connecting learning theories to digital games.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR