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What is HTC

Current and Prospective Applications of Virtual Reality in Higher Education
In partnership with the gaming company, Valve, is a Taiwanese-based maker of the Vive headset (and its variations).
Published in Chapter:
Creating a Virtual Reality Lab: Using a Student-Centered Approach
Benjamin Zibers (Park University, USA) and Judi Simmons Estes (Park University, USA)
DOI: 10.4018/978-1-7998-4960-5.ch007
Abstract
Use of virtual reality (VR) has increased in higher education in recent years and is projected to continue to increase. At the same time, there is a growing emphasis for institutions of higher education to re-envision learning spaces and teaching strategies that are student-centered rather than faculty centered. Use of VR, by faculty, requires a new pedagogy of teaching as well as a willingness to explore the use of an unknown technology in delivering curriculum. Having access to a technology lab that uses VR can be a welcomed support for faculty. VR can be expensive and creating a VR lab may not seem doable in settings other than large, well-funded universities. This chapter describes a technology lab that was established at a small Midwest liberal arts university, funded by a student technology fee and created by a student-led technology committee.
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