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What is Immersive Worlds

Handbook of Research on Teaching With Virtual Environments and AI
These are online environments that aim to mirror the physical and/or fantasy world, in which users can build and create objects and interact, often in spoken and written language.
Published in Chapter:
Comparing Two Teacher Training Courses for 3D Game-Based Learning: Feedback From Trainee Teachers
Michael Thomas (Liverpool John Moores University, UK) and Letizia Cinganotto (INDIRE, Università Telematica degli Studi, Italy)
Copyright: © 2021 |Pages: 26
DOI: 10.4018/978-1-7998-7638-0.ch012
This chapter explores data form two online language teacher training courses aimed at providing participants with the skills to create and use games in 3D immersive environments. Arising from a two-year project which explored how game-based learning and virtual learning environments can be used as digital tools to develop collaborative and creative learning environments, two training courses were developed to support teachers to use two immersive environments (Minecraft and OpenSim). The first course was self-directed and the second was moderated by facilitators. Both courses provided a variety of games and resources for students and teachers in different languages (English, German, Italian, and Turkish). This chapter explores feedback from the teacher participants on both courses arising from a questionnaire and interviews with teachers and provides recommendations about the technical and pedagogical support required to develop immersive worlds and games for language learning.
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