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What is Lethal Mutation

Handbook of Research on Effective Electronic Gaming in Education
This biological term was introduced in discussions of education reform and implementation by Ann Brown in 1992. Brown refers the concept to the kind of educational reform that has a poor match between theory and its implementation in a particular context.7
Published in Chapter:
Game Design as a Compelling Experience
Wei Qiu (Michigan State University, USA) and Yong Zhao (Michigan State University, USA)
Copyright: © 2009 |Pages: 16
DOI: 10.4018/978-1-59904-808-6.ch060
Abstract
This study explored the nature and design of a compelling experience: game design. Thirty-six college juniors in the software engineering major participated in a semester-long project to design games for Chinese language learning. The project was designed to help engineering students understand educational and other issues in designing educational games. Results show that game design expanded students’ perceptive capacity; enhanced their subject-matter understanding, problem-solving skills, meta-learning ability and motivation; and facilitated students’ reflection on themselves as well as their environments. Factors are discussed to make a game design learning experience compelling
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