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What is Mugging Up

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
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Published in Chapter:
A Paradigm Shift in Higher Education: Evidence-Based Cross-Sectional Study Conducted in South India
Vikas Salunkhe (CHRIST University (Deemed), India), Seena Thomas Kaithathara (CHRIST University (Deemed), India), Darshan S. M. (CHRIST University (Deemed), India), Gowri Shankar R. (CHRIST University (Deemed), India), and Shabarisha N. (CHRIST University (Deemed), India)
DOI: 10.4018/978-1-7998-7271-9.ch006
Abstract
Game-based learning is widely followed at the school level in India, but the higher education system has been longer in adopting it. The pandemic situation has transformed teaching and learning processes from the traditional to the technical method, which requires a more versatile approach. Because of the rapid change from the offline mode to the online mode in higher education, there is little evidence available on the inefficiency of implementing the traditional system of teacher-centered education on online platforms. There comes a lot of the significance in of adapting technology-based games in order to engage and motivate students throughout their course of study. The aim of this chapter is to provide an overview of the effectiveness of game-based learning strategies over traditional learning methods. Moreover, the results of a cross-sectional study conducted by the authors in South Indian universities at the higher education level is included.
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