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What is Narrative Studio

Handbook of Research on Effective Electronic Gaming in Education
This term refers to games that allow players to create their own avatars, initiate settings and events, and play with open-ended game play. This term implies a role of player/director who continues to interact with avatars and reflect on their ongoing story.
Published in Chapter:
Exploring Personal Myths from The Sims
Vasa Buraphadeja (University of Florida, USA) and Kara Dawson (University of Florida, USA)
Copyright: © 2009 |Pages: 13
DOI: 10.4018/978-1-59904-808-6.ch049
Abstract
Many game scholars claim that the emergent authorship opportunities provided within The Sims may lead to positive game play outcomes. This study hypothesizes that narratives told by game players may be similar to narratives told in real life and explores 66 Sims narratives via McAdams criteria of a good myth (1997). Results suggest that most people who play The Sims do not naturally adhere to the criteria of a good myth when developing their narrative, however, over half the narratives met some of the criteria. Our results suggest that The Sims has the potential to serve as a narrative studio for personal myth development but that some kind of intervention or scaffolding may need to be provided. The concept of psychosocial moratorium (McAdams, 1997) is suggested as one possible strategy professionals in multiple disciplines may use to promote The Sims as a narrative studio for myth development. Suggestions for future research are also provided.
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