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What is Networked Gaming

Handbook of Research on Effective Electronic Gaming in Education
Players connect to other players via the Internet or local area network. This type of gaming can be particularly competitive even if players are working collaboratively.
Published in Chapter:
Visual Analysis of Avatars in Gaming Environments
Joseph C. DiPietro (University of Florida, USA) and Erik W. Black (University of Florida, USA)
Copyright: © 2009 |Pages: 15
DOI: 10.4018/978-1-59904-808-6.ch035
Abstract
A better understanding of virtual character avatars is needed in order to explore the underlying psychology that the avatar represents to the user. In addition to providing an overview and introduction to massively multiplayer online role-playing games (MMORPGs), this chapter provides an introduction to visual ethnographic analysis of character avatars in video game environments. The chapter details an example of mixed methodology for conducting visual analysis research specific to Linden Lab’s Second Life and details some of the methodological challenges that researchers will encounter when engaged in this type of investigation.
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