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What is Non-Diegetic

Handbook of Research on Future Policies and Strategies for Nation Branding
Commentary sound that does not originate in the film but added later for effect.
Published in Chapter:
Surpassing Narrative and Non-Verbal Communication: A Cross-Modal Approach to Music Composition in Nation Branding
Stalo Georgiou (Neapolis University Pafos, Cyprus)
DOI: 10.4018/978-1-7998-7533-8.ch014
Abstract
This chapter develops a strategy for scoring non-narrative or non-descriptive film segments. When developing a soundtrack for a movie, the composer is faced with the challenge of incorporating other tools and elements in order to create clear communication between the soundtrack and what is happening on screen. An effective approach to musical composition is sought for the non-narrative context. The main objective is to ascertain what other elements might be considered to meaningfully associate the screened events and the music tracks and then investigate how these elements may be most effectively scored. The research analyses a specific method for crossing from one modality or style to another, enabling the viewer to relate impressions and stimuli gained through one modality to another for a fully comprehensive experience. A table will demonstrate how the specifications of one modality can be calibrated in terms of another.
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From Overlay to Interplay: Subverting the Message and Creating the Surreal With Augmented Reality
A term defining the elements that are presented as not being part of the scene. For instance, a voice over in a film, where the characters do not hear the voice. In game design, Fagerholt and Lorentzon (2009) categorized non-diegetic user interface elements as those not part of the fictional world presented in the 3D environment.
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Design Process for Accessible Virtual Reality Learning Environments: A First Approach
Is one kind of navigation system that subtly indicates the information to the user.
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