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What is Simulation-Based Learning Experience

Handbook of Research on the Influence and Effectiveness of Gamification in Education
A group of structured activities representing real or possible situations, in training and in practice implementation. With this activity’s participants increase knowledge and improve skills, providing a more appropriate solution to a clinical case, in a simulation context.
Published in Chapter:
Gamification in Healthcare Education: Demystifying a Trend
José Miguel Padilha (Tech4EduSim-CINTESIS, Nursing School of Porto, Portugal), João Frias Rosa (ICBAS, School of Medicine and Biomedical Sciences, Portugal), and Daniel José Cunha (Higher School of Health of Santa Maria, Portugal)
DOI: 10.4018/978-1-6684-4287-6.ch003
Abstract
This chapter calls for reflection on one of the most promising technologies in healthcare education, the use of virtual patients and clinical virtual simulation as a pedagogical strategy to improve clinical decision-making and enhance clinical safety and healthcare quality. This chapter discusses the new challenges in healthcare education and the use of clinical virtual simulation in undergraduate healthcare education and lifelong learning, integrating gamification and serious games as strategies to increase intrinsic and extrinsic students' motivation. Considering the novelty of this topic, this chapter will be strategic for technology developers and healthcare educators, identifying emerging challenges and opportunities.
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