Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Learning-by-Doing

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
A learning approach, which lays down on experiences resulting directly from the learner’ own actions.
Published in Chapter:
Studying Thracian Civilization Through Serious Games and Storytelling
Desislava Paneva-Marinova (Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Bulgaria), Maxim Goynov (Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Bulgaria), Detelin Luchev (Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, Bulgaria), Lilia Pavlova (Laboratory of Telematics, Bulgarian Academy of Sciences, Bulgaria), Zsolt László Márkus (Institute for Computer Science and Control, Hungary), Miklós Veres (Institute for Computer Science and Control, Hungary), Zsolt Weisz (Institute for Computer Science and Control, Hungary), György Szántó (Institute for Computer Science and Control, Hungary), and Tibor Szkaliczki (Institute for Computer Science and Control, Hungary)
DOI: 10.4018/978-1-7998-9223-6.ch021
Abstract
This chapter presents a novel learning approach for studying ancient Bulgarian history, civilization, and their cultural heritage, namely the Thracian civilization, through storytelling and serious game combinations. The chapter also provides an overview of serious educational games, digital storytelling, and game development tools that can be used to present ancient history and their cultural heritage. The combination of storytelling and serious games successfully helps instructors to motivate student learning, stimulate their curiosity, and make them interested. The authors developed a game editor and a game portal that facilitated the game's development by applying game templates, layout styles, and question pools.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Cultural Awareness and Distance Communication: A Project-Based Intervention in Higher Education Environments
A process that presupposes gaining knowledge through experience and the completion of tasks.
Full Text Chapter Download: US $37.50 Add to Cart
Learning-by-Exporting
A systematic development of experience among production employees and managerial staff with regard to solving technical or organizational problems.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR