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What is Subjective Measures of Learning

Handbook of Research on the Influence and Effectiveness of Gamification in Education
The methods used to capture the feelings, perceptions, and impressions of the learner regarding the educational material ( Dillenberger & Sandowski, 2012 ).
Published in Chapter:
Understanding the Challenges of Game-Based Training: Recommendations for Moving Research Forward in Game-Based Learning
Diana R. Sanchez (San Francisco State University, USA) and Clifton A. Lee (San Francisco State University, USA)
DOI: 10.4018/978-1-6684-4287-6.ch027
Abstract
Substantial resources have been put towards game-based learning and the use of games in multidisciplinary research and practice. Despite this growing popularity, a definitive link has yet to be established between games and learning outcomes such as improved motor skills or recall of information. The problems researchers face are a series of challenges that prevent researchers from conducting research on game-based learning in a consistent and standardized way. Through reviewing and aggregating the literature, the authors describe five challenges currently facing the area of game-based learning and offer recommendations as to what future research could do to resolve these challenges moving forward. The primary purpose of this chapter is to provide a steppingstone in the game-based learning literature to help move the field away from conflicting research findings and toward a clearer understanding of game-based learning as an educational solution across disciplines.
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