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What is Three-Dimensional Virtual Environment

Handbook of Research on Human Performance and Instructional Technology
Also referred to as a virtual world, is a simulated virtual world that is inhabited by graphic avatar representations of real-world persons.
Published in Chapter:
Classroom-in-a-Box: Rethinking Learning Community Classroom Environment Needs within Three-Dimensional Virtual Learning Environments
Caroline M. Crawford (University of Houston – Clear Lake, USA), Virginia Dickenson (eLumenata, USA), and Marion S. Smith (Texas Southern University, USA)
DOI: 10.4018/978-1-60566-782-9.ch003
Abstract
This discussion focuses upon a theoretical understanding of the instructional architecture that supports learning communities within three-dimensional virtual world environments; specifically, within the Second Life world environment. This theoretical understanding provides the essential link between instructional imperatives, performance improvement and a community of learning within an instructional technology framework. Motivated by the shift from the Information Age known for the availability of information towards the Cognitive Age which emphasizes the ability to access, evaluate, organize, comprehend, apply, analyze, synthesize and innovatively represent information into an enhanced understanding and novel use, this discussion offers the opportunity to directly address the learner’s needs within the threedimensional virtual learning environment, such as Second Life, through the design of a virtual learning environment classroom-in-a-box.
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