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What is Training/Learning Outcomes

Handbook of Research on the Influence and Effectiveness of Gamification in Education
Changes in the knowledge or behavior of a learner as a result of instruction or training ( Salas et al., 2012 ).
Published in Chapter:
Understanding the Challenges of Game-Based Training: Recommendations for Moving Research Forward in Game-Based Learning
Diana R. Sanchez (San Francisco State University, USA) and Clifton A. Lee (San Francisco State University, USA)
DOI: 10.4018/978-1-6684-4287-6.ch027
Abstract
Substantial resources have been put towards game-based learning and the use of games in multidisciplinary research and practice. Despite this growing popularity, a definitive link has yet to be established between games and learning outcomes such as improved motor skills or recall of information. The problems researchers face are a series of challenges that prevent researchers from conducting research on game-based learning in a consistent and standardized way. Through reviewing and aggregating the literature, the authors describe five challenges currently facing the area of game-based learning and offer recommendations as to what future research could do to resolve these challenges moving forward. The primary purpose of this chapter is to provide a steppingstone in the game-based learning literature to help move the field away from conflicting research findings and toward a clearer understanding of game-based learning as an educational solution across disciplines.
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