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What is Virtual Reality Learning Environments (VRLEs)

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education
Computer-generated virtual worlds whose main purposes are educational.
Published in Chapter:
Developing Design Knowledge and a Conceptual Model for Virtual Reality Learning Environments
Antti Lähtevänoja (University of Jyväskylä, Finland), Jani Holopainen (University of Helsinki, Finland), Mikko Vesisenaho (University of Jyväskylä, Finland), and Päivi Häkkinen (University of Jyväskylä, Finland)
DOI: 10.4018/978-1-7998-5043-4.ch005
Abstract
This chapter focuses on applying design science research for virtual reality learning environment (VRLE) design processes. Six selected case studies are presented in the context of VRLEs. The case selections were analyzed in terms of their contributions to design knowledge. The objective of this book chapter is twofold: 1) for researchers, the design knowledge contributions of case studies are highlighted for future reference, and 2) for developers and practitioners, design principles are presented for the development of VRLEs. The final outcome of the present study is a conceptual model describing the current design knowledge in the field of VRLEs and identifying the research gaps that should be addressed in future research on the educational use of VR.
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