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What is What If Scenarios

Handbook of Research on Human Performance and Instructional Technology
What if scenarios (also known as cases or triggers) give real-world problems to students and ask them to diagnose what happened, or predict what will happen next, or figure out what they should do next.
Published in Chapter:
How People Learn with Computer Simulations
Douglas L. Holton (Utah State University, USA)
DOI: 10.4018/978-1-60566-782-9.ch029
Abstract
Using the four lenses of the How People Learn (HPL) framework, this chapter reviews research on the use of computer simulations for pedagogical purposes. Deciding when and how to support effective learning with simulations requires careful consideration of learner-centered, assessment-centered, knowledge-centered, and community-centered issues. By reviewing educational research on simulations from these four perspectives, one may then be better equipped to incorporate simulations into instruction and training in a manner that can align and balance all four perspectives, resulting in a more effective learning environment.
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