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What is Whole Body Device

Handbook of Research on Virtual Training and Mentoring of Online Instructors
Through kinetic stimulations, whole body devices make users fully engaged in the virtual world by using hands, feet, and entire body parts, and greatly increase the level of immersions.
Published in Chapter:
Application of Virtual and Augmented Reality for Training and Mentoring of Higher Education Instructors
Doo Hun Lim (University of Oklahoma, USA), Soo Jeoung Han (Boise State University, USA), Jihye Oh (Texas A&M University, USA), and Chang Sung Jang (University of Oklahoma, USA)
DOI: 10.4018/978-1-5225-6322-8.ch015
Abstract
The purpose of this chapter is to specify various notions of virtual reality (VR) and augmented reality (AR) including the historical development and illustrate how they are applied to train and mentor instructors in higher education settings. This study also presents various industry-wide examples of utilizing VR and AR for training and education. Benefits and limitations of using VR and AR in academic settings are discussed as well. Additionally, this study provides up to date VR and AR applications that can be adopted in training and mentoring instructors of higher education. Based on a comparative analysis of available technologies, the authors suggest possible future research to improve existing practices in the use of AR and VR in training and mentoring instructors in higher education settings.
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