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What is Artifacts
1.
An artifact is a tool or a sign, which is used by humans as a mediation between the human subjective dimension and the external dimension of reality.
Learn more in: From Broadcasting to Transforming: The Social Construction of Knowledge for Understanding Lawfulness
2.
Sometimes indicates an object in a digital environment.
Learn more in: Eight Tips for the Theme, “Data and Forecasts”
3.
Any media application that includes screen-time attention. Such examples include apps, video games, television programs, streaming programs, technology platforms and the like.
Learn more in: Managing Work From Home With Young Children: A Realistic and Technology-Enhanced Guide
4.
Actual examples of lesson plans, philosophies, correspondence that show evidence of teacher competency in standards
Learn more in: Teacher Electronic Portfolios
5.
An artifact is a tool or a sign, which is used by human beings as a mediation between the human subjective dimension and the external dimension of reality.
Learn more in: ICT and Knowledge Deficiency
6.
Actual examples of lesson plans, philosophies, and correspondence that show evidence of teacher competency in standards.
Learn more in: Creating an Electronic Student Teaching Portfolio
7.
Something that was created by an individual. This artifact that was created by an individual who uses AT will be captured using photography or video to be included in an electronic portfolio.
Learn more in: Developing Electronic Portfolios
8.
These are representations of work, such as electronic documents, videos, and images.
Learn more in: Converting Traditional Learning to Online Environments
9.
Documentation, or a measure of how agents view things.
Learn more in: Multi-Tier Design Assessment in the Development of Complex Organizational Systems
10.
Defects of digital images such as noise, blurriness, blockiness, etc.
Learn more in: Modeling Image Quality
11.
Files, data, and models in MLFlow.
Learn more in: Machine Learning Experiment Management With MLFlow
12.
Something shaped or designed by a human being. In a sociocultural approach it has been proposed by Vygotsky in order to study the fact that human-environment interactions are not directed but are mediated by tools that can be of two kinds: technical
artifacts
that mediate human beings and the physical world and semiotic ones, or signs that mediate the relation between individuals and an individual and himself.
Learn more in: Collaborative Design in School: Conflicts, Contradictions, Agreements, and Disagreements to Learn
13.
It is a product or result of one or more activities of a software process.
Learn more in: State of the Art of Software Architecture Design Methods Used in Main Software Development Methodologies
14.
Tools to manage one’s personal knowledge
artifacts
by categorizing them using novel approaches such as tags and ratings, but also more conventional forms of metadata.
Learn more in: Digital Knowledge Management Artifacts and the Growing Digital Divide: A New Research Agenda
15.
Tangible structures and processes. This term includes published values, observable rituals and ceremonies, organizational charts, the institution’s online descriptions of how the organization works, and language used on these university documents and sites in relation to diversity and inclusion.
Learn more in: Moving Beyond Structural Diversity Using Institutional Structures and Interpersonal Relationships: Shaping Careers of Diverse Faculty
16.
Oral, written, visual, and physical objects that represent a group of people.
Learn more in: Advancing the Case for Indigenous Education in Multidisciplinary Contexts: An Innovative Initiative
17.
Objects produced intentionally for some purpose. The objects can be produced by one individual or by a group of people.
Learn more in: Utilization of Indigenous Knowledge for Competitiveness among Curio Makers of Matobo National Park, Zimbabwe
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Dictionary Search
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Handbook of Research on Didactic Strategies and...
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