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What is CALL (Computer Assisted Language Learning)

Handbook of Research on Computer-Enhanced Language Acquisition and Learning
An approach in language learning in which a computer presents material to the learner or where the computer is used as a tool to aid language learning.
Published in Chapter:
Evaluation of a Speech Interactive CALL System
Hazel Morton (University of Edinburgh, UK), Nancie Davidson (University of Edinburgh, UK), and Mervyn Jack (University of Edinburgh, UK)
DOI: 10.4018/978-1-59904-895-6.ch013
Abstract
This chapter describes the design of a speech interactive CALL program and its evaluation with end users. The program, SPELL (Spoken Electronic Language Learning), combines speech recognition technology, embodied animated agents and virtual worlds in creating an environment in which learners can converse with virtual characters in the target language in real-time. Empirical results are presented from an experiment which evaluated user satisfaction of using the program and interacting with the characters, and speech recognition accuracy. The results detail the limitations of the speech recogniser in this context. However, data on user satisfaction clearly show that the system was perceived by language learners as being both useful and enjoyable.
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Creating a Micro-Immersion Environment Through Telecollaboration
Computer applications used for language teaching and learning.
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On the Use of Rubrics to Evaluate Online English for Specific Purposes Learners: Comparing Teachers' and Students' Self-Perceptions
Levy (1997) AU25: The in-text citation "Levy (1997)" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. defined computer assisted language learning (CALL) as a way of using computers to teach and learn languages. Nowadays CALL offers a great opportunity to develop digital literacy skills as the ones proposed by Dudeney (2014) AU26: The in-text citation "Dudeney (2014)" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. : a. Critical Thinking & Problem Solving, b. Collaboration & Communication, c. Creativity & Imagination, d. Citizenship, e. Student Leadership & Personal Development. Computers are used in combination with language learning, such as looking for possibilities to use the language in real situations and thus be better prepared for the forthcoming real experiences.
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Modification of Learning Objects for NESB Students
Software designed specifically for teaching English language skills to ESL students.
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