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What is Feedback (in Game)

Handbook of Research on E-Assessment in Higher Education
A reaction triggered in response to a player/student’s action in the game.
Published in Chapter:
Integrating Assessment, Feedback, and Learning Analytics in Educational Games: Literature Review and Design of an Assessment Engine
Yaëlle Chaudy (University of the West of Scotland, UK) and Thomas M. Connolly (DS Partnership, UK)
Copyright: © 2019 |Pages: 43
DOI: 10.4018/978-1-5225-5936-8.ch006
Abstract
Assessment is a crucial aspect of any teaching and learning process. New tools such as educational games offer promising advantages: they can personalize feedback to students and save educators time by automating the assessment process. However, while many teachers agree that educational games increase motivation, learning, and retention, few are ready to fully trust them as an assessment tool. A likely reason behind this lack of trust is that educational games are distributed as black boxes, unmodifiable by educators and not providing enough insight about the gameplay. This chapter presents three systematic literature reviews looking into the integration of assessment, feedback, and learning analytics in educational games. It then proposes a framework and present a fully developed engine. The engine is used by both developers and educators. Designed to separate game and assessment, it allows teachers to modify the assessment after distribution and visualize gameplay data via a learning analytics dashboard.
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