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What is Game-Informed Learning

Esports Research and Its Integration in Education
When the ethos or concept of a game is embedded in the learning activity; the game, itself, is not central to the experience.
Published in Chapter:
Game-Informed Cooperative Assessments and Socially Responsible Learning in Public School Math Classes
Sandra Schamroth Abrams (St. John's University, USA)
Copyright: © 2021 |Pages: 17
DOI: 10.4018/978-1-7998-7069-2.ch010
Abstract
This chapter draws upon data from an ongoing seven-year study of game-informed and game-based learning in public high school math classes in the northeastern United States. The researcher has worked closely with the same math teacher and his students to develop and refine a cooperative testing approach piloted and integrated into in the teacher's math classes since 2017. For this study, data from students' post-cooperative assessment reflections, along with hundreds of hours of classroom observation and eight student interviews, suggest that the cooperative features inherent in videogaming and esports can support a revised approach to assessing learning, one which honors social responsibility and meaningful learning.
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