The formal elements of the game, such as players (number, roles, interaction patterns), objectives, procedures, rules, resources, conflict, boundaries, and outcomes (Fullerton et al., 2004).
Published in Chapter:
GaME Design for Intuitive Concept Knowledge
Debbie Denise Reese (Center for Educational Technologies®, Wheeling Jesuit University, USA)
Copyright: © 2009
|Pages: 23
DOI: 10.4018/978-1-59904-808-6.ch064
Abstract
Game-based, metaphor-enhanced (GaME) design is a process for engineering instructional games to prepare learners with the prior knowledge they need to learn later, more complex science concepts. The key step in the method is specifying a domain’s relational structure and then developing a game world based upon that structure. Reviewing relevant game design, cognitive science, and learning science theories, the author argues: (a) the need for GaME design; (b) that game worlds, complex concepts, and mental models are analogous systems; (c) how game-based technologies can provide a pragmatic and embodied context for making complex, introductory concepts intuitive; and (d) that the pragmatic, physical, and procedural aspects of games make them powerful learning tools that must be carefully designed. The author illustrates GaME design using Selene: A Lunar Creation GaME. Rigorous methods for design of instructional games will enhance control over learning outcomes.