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What is Gamification Elements

Handbook of Research on the Influence and Effectiveness of Gamification in Education
Are the components that make up gamification (badges, leaderboards, maps, avatars, etc.).
Published in Chapter:
Creation of a Distance Communication Channel With Gamification Elements
Alona Yuriivna Yurzhenko (Kherson State Maritime Academy, Ukraine), Julia Yuriivna Bevzenko (Maritime Applied College, Kherson State Maritime Academy, Ukraine), and Olena Yuriivna Kononova (Maritime Applied College, Kherson State Maritime Academy, Ukraine)
DOI: 10.4018/978-1-6684-4287-6.ch012
Abstract
The chapter investigates the ways of a distance communication channel with gamification elements created in the electronic educational environment of maritime higher education institutions. The example of the gamified educational electronic environment on LMS Moodle is presented in the chapter. The chapter also gives examples of gamified activities on LMS Moodle to form communicative competency of future maritime professionals. The distance communication channel presented in the chapter contains the use of a social virtual reality platform. The static 360-degree virtual environment with a 2D video stream for English classes was analyzed. According to the received results, the quality and success of training increased. The use of gamification proved useful and helpful in the distance education of future maritime specialists.
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More Results
Gamification and Gamification Mobile Application Examples in the Health Industry
The dynamics are the design solution of the environment that enables the internalization of the content, the mechanics contain the emotional elements by making the user interact more and the components which are the design objects on the front that interact with the environment as three groups are gathered by Kevin Werbach and Dan Hunter.
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Embracing Lifelong Learning Through Gamified Flipped Learning
To improve user engagement, motivation, and participation, many elements, components, and dynamics from game design are used to non-gaming contexts.
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