Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Real-Time Orchestration

Handbook of Research on Serious Games for Educational Applications
Real-time orchestration refers to the teachers’ or other instructors activities focused on structuring learners’ collaborative knowledge construction processes on the fly in timely manner.
Published in Chapter:
Learning from Social Collaboration: A Paradigm Shift in Evaluating Game-Based Learning
Kimmo Oksanen (University of Jyväskylä, Finland), Timo Lainema (University of Turku, Finland), and Raija Hämäläinen (University of Jyväskylä, Finland)
Copyright: © 2017 |Pages: 25
DOI: 10.4018/978-1-5225-0513-6.ch003
Abstract
This chapter focuses on the challenge of evaluating game-based learning. It argues that linking game-based learning with the characteristics of a specific game or game-produced engagement is challenging. It further proposes a framework in which the game-based learning process is approached by considering (business) simulation games as Computer-Supported Collaborative Learning (CSCL) environments and presents an approach on how learning can be approached and evaluated from this perspective. In addition, it highlights how simulation game mechanics appears to be a potential way to promote learners' socio-emotional processes and give rise to social interaction and to structure collaboration among the learners in the game context. The proposed framework of this chapter takes into account both cognitive and socio-emotional perspectives of learning. The results of the chapter will present a contemporary view on the roles of sociability, collaboration and engagement in game-based learning.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR