Videos along with texts, sounds, and animations have emerged as a dominant media for educational purposes in many Massive Open Online Course (MOOC) platforms. Rich content relies on high quality visual components offered via online learning platforms. As organizations convert more and more text, photos, graphics, films and other media into digital formats, locating and retrieving specific files has become increasingly difficult. However, visual learners and who understand better by watching the short format engaging videos rather than by just reading or listening to course materials, indicate the road ahead, that of the success/popularity of online learning videos.
Published in Chapter:
Interaction as a Method of Educating Constructivism: The Gaming-Based Learning Concept as a Tool of Interactivity
Stylianos Eyaggelos Gouloudis (Aristotle University of Thessaloniki, Greece)
Copyright: © 2020
|Pages: 36
DOI: 10.4018/978-1-7998-0253-2.ch009
Abstract
Constructivism allows the student to build knowledge and learning on his own. Through the discovery, experimentation, and tests, the student tries to consolidate the learning objects. Τhis chapter approaches constructivism through the use of methods used by information technology. An advantage of IT tools is the interaction that turns the teaching into experiential and experimental where the student tries to evaluate and improve his abilities. Methods such as robotics, interactive television, and the use of the internet provide forms of interactive learning based on the methodology of game-based learning, which contribute to constructivism. In this chapter, once the construction and importance in education and especially in IT is presented, the importance of game-based learning and video games is presented. The authors show the role of robotics and the internet in relation to the interaction they offer, and also the role of interactive television in the educational process from the point of view of constructivism.