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What is Virtual Learning Environments

Handbook of Research on Developing a Post-Pandemic Paradigm for Virtual Technologies in Higher Education
A web-based environment, commonly called platform, used for the organization of courses, combined with virtual spaces to: promote synchronous and asynchronous interaction; provide contents; deliver reports and works; encourage all kinds of learning scenarios and activities in an autonomous and collaborative way.
Published in Chapter:
Didactic, Technological, and Social Challenges in Portuguese Higher Education During the Pandemic Confinement: Testimonials of Experienced Educational Trainers
Cecília Vieira Guerra (University of Aveiro, Portugal), Maria José Loureiro (ICT Competence Center, Research Center on Didactics and Technology in the Education of Trainers, University of Aveiro, Portugal), and Susana Senos (University of Aveiro, Portugal)
DOI: 10.4018/978-1-7998-6963-4.ch005
This chapter presents testimonials of 12 national experts in the field of educational technology concerning the main didactic, technological, and social challenges they faced throughout the “emergency remote teaching” that occurred during the COVID-19 pandemic confinement. All experts are professors in Portuguese universities or polytechnic institutions, and they are acquainted with the “distance education” modality. An online questionnaire was applied to these 12 professors in order to collect their opinions about the main challenges during this period. Based on a content analysis technique, the results revealed several technological (e.g., unpredictability of internet connections), didactic (e.g., the teachers' lack of technological pedagogical content knowledge), and social challenges (e.g., the lack of proper physical spaces at home). Based on the lessons learned from this worldwide pandemic emergency, and critically reflecting about it, recommendations are suggested for future action to “distance education” in higher education.
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The Potential of Distance Education for the Inclusion of Students in Higher Education
Space where people (students and teachers) interact synchronously and/or asynchronously, creating a learning community. It can be used as a complement to face-to-face teaching or as the main context of distance education.
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Impact of Virtual Learning Environments on the Future of Adult Education and Training
Learning environment that is provided through a course management system or software program which utilizes virtual reality technologies to facilitate learning or training.
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A Bioeducational Approach to Virtual Learning Environments
They are digital learning environments in which virtual contexts are simulated in which the subject involved is able to experience educational processes.
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Learning Analytics as a Tool for Planning, Evaluating, and Improving a SMOOC for Teacher Professional Development: Higher Education Experience in a Brazil
Teaching and learning system that generally uses the Internet and special software for students and teachers to participate in classes and courses.
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Informal Communication in Virtual Learning Environments
Systems on the Internet whose functions enable learning situations through information and communication technologies.
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Virtual and Augmented Reality in Medical Education and Training: Innovative Ways for Transforming Medical Education in the 21st Century
A virtual learning environment (VLE) is a set of teaching and learning resources, activities and interaction tools plus web-based platforms for the digital aspects of courses of study designed to enhance a student's learning experience by including computers and the internet in the learning process and for the different stages of assessment.
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Teacher-Student Relationships Within the Context of Online Teaching and Learning: Challenges and Opportunities of Three Populations
A platform for academic study that serves as an alternative to in-person coursework. This digital environment may include synchronous or asynchronous elements.
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Flip-Game Engineering and Technology Methodology
Used for teaching e-learning, where the teacher takes over the role of counsellor and media designer, while the student becomes the protagonist of the training process.
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A Perspective about the Application of Quality of Context in U-Learning Environments
Consists of online environments that provide support for conducting courses and hosting educational materials.
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