Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Computer-Based Training (CBT)

Handbook of Research on Effective Electronic Gaming in Education
A process of teaching and learning that is executed with software applications on a computer; the student is, in effect, trained by the computer.
Published in Chapter:
COTS Computer Game Effectiveness
Carol Luckhardt Redfield (St. Mary’s University, USA), Diane L. Gaither (Southwest Research Institute, USA), and Neil M. Redfield (John Jay Science and Engineering Academy, USA)
Copyright: © 2009 |Pages: 18
DOI: 10.4018/978-1-59904-808-6.ch016
Abstract
This chapter looks at the effectiveness of commercially available educational computer games. It defines what a game is from game theory and what an intelligent tutoring system is, suggests some concepts from these areas to use for game development, and reflects on some surveys of commercial off-theshelf (COTS) educational software, including computer games. Two effectiveness studies conducted at John Jay High School, and the results of the studies are presented on the educational computer game Math Blaster Algebra. One of the studies showed a positive learning increase from using Math Blaster Algebra. Both studies showed no negative impacts on scores and grades with more time playing the game. With lessons learned from game theory, the intelligent computer-based training field, and these effectiveness studies, educational computer gaming can continue to grow, be effective, and be accepted into educational systems.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
From Distance Education to E-Learning as Integrated Training
Learning method in which the student learns by executing a software package on a computer. It refers to a self-instruction course where the student attends lessons on the computer, interacts with the software, answers questions and executes operations mainly through a CD-ROM or a floppy disk .
Full Text Chapter Download: US $37.50 Add to Cart
Multimedia Technologies in Education
Training material is delivered using hard support (CD-ROM, films, and so on) or on-site.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR