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What is Curiosity

Practices and Implementation of Gamification in Higher Education
Internal impulse that awakens the students' interest to explore, know, investigate and therefore learn through an active search.
Published in Chapter:
Gamification in the Art World: An Escape Room to Immerse Yourself in the History and Local Artists of the City
Alejandro Galindo Durán (Universidad de Almería, Spain)
Copyright: © 2024 |Pages: 31
DOI: 10.4018/979-8-3693-0716-8.ch007
Abstract
It shows an investigation of an innovative educational strategy through the implementation of a escape room and a gamified visit to a local museum to explore the history of local art and learn about its artists and the corresponding artistic movement. The study focuses on the application of this methodology in the Master's degree in teacher training. The main objective is to awaken students' curiosity and motivation, while providing a different and playful approach to address theoretical concepts. The results obtained when evaluating the surveys conducted both pre- and post-experience revealed a highly positive reception that expressed a high level of satisfaction and motivation, highlighting the significant impact on their understanding and appreciation of local art along with a remarkable development of their critical and analytical thinking. This study evidences the relevance and potential of gamification in the educational field, especially in art learning and the promotion of local culture.
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More Results
I Play I Learn: Introducing Technological Play Theory
The free expression of interest and intrigue in something.
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Preparing Teacher-Scholars to Inquire: Constructing the Inquiry Processing Cycle
The free expression of interest and intrigue in something. It is at the core of inquiry.
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Serious Games as a Learning Tool: A Scope in the Indian Context
Continual introduction of new information and non-deterministic story or outcomes.
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