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What is Game Mechanic

CALL Theory Applications for Online TESOL Education
An individual design element of a digital game that, together with other game mechanics, make up the overall player experience. Game mechanics can determine the actions that are possible for the player to take and can also determine the degree of language interaction required for completing game objectives and engaging in a game’s narrative (see Reinhardt, 2019).
Published in Chapter:
L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments
Daniel H. Dixon (Northern Arizona University, USA) and MaryAnn Christison (University of Utah, USA)
Copyright: © 2021 |Pages: 26
DOI: 10.4018/978-1-7998-6609-1.ch013
The purpose of this chapter is twofold: (1) to review the benefits of digital game-based language learning (DGBLL), specifically massively multiplayer online games (MMOs), and (2) to present research investigating the design elements of MMOs that can be beneficial for second language acquisition (SLA). Data were gathered from volunteer ESL learners playing the MMO Guild Wars 2 over the course of four weeks. The findings from the research indicate that MMOs with design elements like Guild Wars 2 are beneficial to SLA primarily because they provide opportunities for interaction in the target language through participation in collaborative problem-solving gaming tasks. The results of the research presented in this chapter show (1) that the requirements of input and output for successful gaming allow for a type of interaction in which the focus on language form leads to modified-output, (2) that players have opportunities to negotiate input as a means of completing in-game tasks, and (3) that in-game tasks resemble well-designed classroom instructional tasks believed to be beneficial for SLA.
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The Importance of Teacher Bridging in Game-Based Learning Classrooms
The actions that a player is intended to take to succeed in the game.
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Multiple Intelligences and Digital Learning Game Design: How to Consider the Intelligences of Players?
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Serious Lessons from the Commercial Games Industry
A basic interaction within a game which defines one or more play-based competencies required for success in the game. Examples include: puzzle, shooting, fighting, environmental manipulation, and others.
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Smart Interactive Game-Based System for Preschools in Tanzania
Is a concept of events and techniques created to increase interaction with a smart interactive game to enhance motivation.
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