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What is Knowledge Structure

Handbook of Research on Effective Electronic Gaming in Education
The mental constructions representing a body of knowledge developed in relation to a domain.
Published in Chapter:
Experience, Cognition and Video Game Play
Meredith DiPietro (University of Florida, USA)
Copyright: © 2009 |Pages: 15
DOI: 10.4018/978-1-59904-808-6.ch044
Abstract
There is current interest from the field of education into the value of video games to support learning. Research investigating outcomes associated with video game play has just begun to scratch the surface of their educational potential. Further exploration needs to focus on the internal processes of the play, specifically the relationship between the utilization of cognitive skills, the learning process, and a player’s experience with playing video games. Drawing support from the field of expertise, the research presented in this chapter looks at this relationship by comparing the processes used by video game players based on their level of experience. Results from this study add to the understanding of the relationship between experience, cognition, and learning from video game play. The results of this research also have implications for educational game design and the pedagogical techniques used to make effective learning opportunities available to all learners.
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Learning Processes and Violent Video Games
Packet of organized information about the world, held in long-term memory.
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