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What is Playful Learning

Handbook of Research on the Influence and Effectiveness of Gamification in Education
An inclusive term for taking a lusory approach to learning and teaching.
Published in Chapter:
Increasing Engagement Through Explicit and Implicit Gamification in Higher Education
Simon Grey (University of Hull, UK) and Neil A. Gordon (University of Hull, UK)
DOI: 10.4018/978-1-6684-4287-6.ch032
Abstract
Engagement is essential in higher education but can be problematic to achieve. Successful games are, at their core, designed to be engaging experiences. In attempts to increase engagement in learning, there has been an increase in playful learning, game-based learning, and gamification as educators attempt to encourage engagement by explicitly harnessing the engaging attributes of games. Additionally, other attempts to increase engagement in education have implicitly resulted in the incorporation of game-like attributes. This chapter provides specific definitions of these terms and acknowledges that such attempts to increase engagement often offer an additional layer of extrinsic motivators. The authors propose that this can lead to unexpected and undesirable effects if extrinsic motivators are not well aligned to the desired behavior. This chapter presents a taxonomy of engagement strategies regarding their implicit and explicit game attributes and their implicit and explicit teaching attributes.
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More Results
Utilizing Digital Educational Games to Enhance Adult Learning
The playful learning environment (PLE) refers to an indoor/outdoor technology-enriched play and learning environment; the main concept is that playing a game is not necessarily a separate component from learning, and that the process of learning can itself be pleasurable.
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Virtual Baroque: Digitization Experience of the Ecclesiastical Heritage in Acireale
It is a term used in education and psychology to describe how it is possible to learn using playful components.
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Defining Play in the Healthcare Setting: A UK Perspective
A learning opportunity which engages the subject (child) in a playful interaction which they may or may not perceive as play.
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Playful Learning, Thinking Dispositions, and Daring and Challenging Play in Early Childhood
Didactical approach guided to the game as significant and constructive learning resources and strategies.
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Playing for the Future: Spatial Thinking Belongs in Preschools and Home Environments
An approach to teaching and learning that includes free or child-directed play, and guided play, in which adults scaffold children’s interests and learning.
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