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What is Screen Time

Handbook of Research on Adult Learning in Higher Education
It refers to the time spent on viewing programs on a television, cell phone, computer and any other use of electronic screen for non-educational purposes.
Published in Chapter:
Issues of Health-Related Physical Fitness of the Adult Learner
Donatus Udochukwu Chukwudo (University of Nigeria, Nsukka, Nigeria)
Copyright: © 2020 |Pages: 22
DOI: 10.4018/978-1-7998-1306-4.ch008
Abstract
This chapter discussed the importance of physical fitness concerning adult learners' readiness to participate meaningfully in academia. Despite the importance of health-related physical fitness, not many adults seem to have given the issue (physical fitness) the needed attention. The chapter focused on the issues associated with a reduced level of physical activity participation, and the changing modes of transportation, and how the issues could interfere with learning if not addressed — suggestions on how to improve physical fitness while learning constitutes parts of the discussion.
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Preschool Teacher Evaluations of the Distance Education Process
All the times children are exposed to screens during the day both for fun and education.
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Does Gadget Usage Hamper the Psychological Aspects of Pre-Schoolers?
Screen time is a term used for activities done in front of a screen, such as watching TV, working on a computer, smartphone, tablet or playing video games. Screen time is sedentary activity, meaning you are being physically inactive while sitting down. Very little energy is used during screen time.
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A Critical Review of Social Screen Time Management by Youngsters in Formal Educational Contexts
Time allocated for the use of screen devices, usually attributed to the period of use of technology such as television, smartphone, or any screen device that allows man-machine interaction.
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Sedated by the Screen: Social Use of Time in the Age of Mediated Acceleration
The time individuals spend interacting with screens. Being that this interaction can have diverse purposes: to have fun, to socialize, to study and/or to work.
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Too Many Apps to Choose From: Using Rubrics to Select Mobile Apps for Preschool
The amount of time spent in front of a screen (TV, computer, mobile device, etc.) more often referring to passive viewing versus interactive experiences.
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The Era of Hyperconnectivity: Investigating the Times for PhD Supervision
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Digital Nature Explorations: Taking Technology Outside
Amount of time a child spends looking at or using any type of screen.
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The Screens of Our Time: On “Time” – Implications for Screen Time Research
Refers to a demarcated period of time during which an individual is using digital technology with a display in our everyday lives.
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