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What is Team-Based Learning (TBL)

Online Distance Learning Course Design and Multimedia in E-Learning
Is an evidence based collaborative learning teaching strategy designed around units of instruction, known as “modules,” that are taught in a three-step cycle: preparation, in-class readiness assurance testing, and application-focused exercise.
Published in Chapter:
The Gamification in Online Environments in the Context of the Flipped Classroom
Sergio Francisco Sargo Ferreira Lopes (Distance Education and E-learning Laboratory (LE@D), Higher Polytechnic Institute Gaya (ISPGAYA), Portugal) and Jorge Manuel de Azevedo Pereira Simões (INESC TEC, Higher Polytechnic Institute Gaya (ISPGAYA), Portugal)
DOI: 10.4018/978-1-7998-9706-4.ch007
Abstract
Research into teaching and learning methodologies is intense and demonstrates the academic community's unrelenting need to understand how people learn in a continuous effort to improve efficiency in the transmission of knowledge. Teachers are dealing with a growing disengagement of students in recent decades. In part, this is due to the increase in the spread of ICT technologies outside the classroom, particularly those supporting social networking and video games. New trends, such as gamification and flipped classroom, are emerging to try to find ways to stimulate increased student engagement and motivation. In this chapter, the authors present a critical reflection and field experiences, around the potential of joint implementation of gamification with flipped classroom, demonstrating possibilities of positive increment of efficiency and effectiveness of teaching and learning processes.
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More Results
Technology Assignments Using Team-Based Learning
An instructional strategy that is designed to (a) support the development of high performance learning teams and (b) provide opportunities for these teams to engage in significant learning tasks.
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Teaching Critical Thinking and Team Based Concept Mapping
A three step process that progresses from individual learning to collaborative learning by teams in large classroom settings. Requires specific decisions on the same problem by all teams in order to share rationales.
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21st Century Problem-Based Learning: A Medical Education Asset by Rational Design or Retrofit
A structured, small group active learning framework that involves preclass assignments or preparation by individuals followed by in-class readiness assurance tests (RATs) taken first as an individual (iRAT) and then as a group/team (tRAT). Thereafter, an extensive application phase occurs in which newly learned concepts are put into practice and discussed by the team and by the entire class.
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