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What is User-Centered Design (UCD)

Emerging Technologies in Virtual Learning Environments
A design methodology that puts human needs, capabilities, and behavior first, then designs to accommodate those needs, capabilities, and ways of behaving.
Published in Chapter:
#teachingbydesign: Complicating Accessibility in the Tech-Mediated Classroom
Cat Mahaffey (University of North Carolina at Charlotte, USA) and Ashlyn C. Walden (University of North Carolina at Charlotte, USA)
Copyright: © 2019 |Pages: 29
DOI: 10.4018/978-1-5225-7987-8.ch003
Abstract
Much attention has been drawn toward issues of accessibility, but changes in course design have been slow at best. This chapter aims to expand notions of accessibility beyond students with visual or hearing impairments to include students with colorblindness, dyslexia, or anxiety; and students disadvantaged by socioeconomics, gender, or race. More specifically, this chapter serves as a call for instructors to incorporate accessibility practices in their course designs and to explicitly teach students what accessibility is and how to incorporate its principles into their writing/designing/creating processes.
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More Results
Methodology Applied Problem-Based Learning in Teaching HCI: A Case Study in Usability Evaluation of an Online Course
Is a process in which the needs, wants, and limitations of end users of a product, service or process are given extensive attention at each stage of the design process.
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Design and Evaluation of Tamhattan: A Multimodal Game Promoting Awareness of Health in a Social and Positive Way
A design philosophy and a process in which the needs, wants, and limitations of end users of a product are given extensive attention at each stage of the design process. User-centered design aims for optimizing the product around how users can, want, or need to use the product. It includes using participant observation, system logs, qualitative surveys or interviews, quantitative surveys, and user tests.
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UI Design for Mobile Technology in a Closed Environment
Broadly defined as a design philosophy and a multi-stage problem solving process in which the needs, wants, and limitations of the end user of an interface is given extensive attention at each stage of the design process. This approach requires designers to analyze and foresee how users are likely to use an interface, as well as to test the validity of their assumptions in real world tests with actual users. This approach tries to optimize the user interface around how people can, want, or need to work, rather than forcing the users to change how they work to accommodate the system or function.
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ChangeIt: Toward an App to Help Children With Autism Cope With Changes
Framework in which the users are involved throughout the design process via a variety of research and design techniques, with the aim to create usable and accessible software that meets their needs.
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Feasibility and Necessity of Affective Computing in Emotion Sensing of Drivers for Improved Road Safety
During each phase of the design process, designers focus on the users and their demands.
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Does User Centered Design, Coherent with Global Corporate Strategy, Encourage Development of Human Resource Intranet Use?
User-centered design is a project approach that puts the needs, wants and limitations of intended users of a technology at the centre of each stage of its design and development. It does this by talking directly to the user at key points in the project to make sure the technology will deliver upon their requirements. In this project approach, such testings are necessary because it is considered as impossible for the designers to anticipate how real users interact with the technology they propose.
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