
Esports is often viewed as a distraction from education and not taken seriously, but
this industry can create scholarships, jobs, and school investments. For example, universities across the US are offering esports scholarships to recruit and support talented gamers. Additionally, esports can lead to job opportunities in areas such as event planning, marketing, and broadcasting. Furthermore, schools can invest in esports programs to provide students with valuable skills such as teamwork, communication, and strategic thinking. The established book,
Esports Research and Its Integration in Education (ISBN: 9781799870692), published by IGI Global and showcases expert perspectives from six different countries, explores empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences.
| Esports Research and Its Integration in Education |
Profs. Miles M. Harvey and Rick Marlatt
© 2021 | 313 pgs. | ISBN13: 9781799870692
| - Covers Topics such as Esports Program Development, Learning Trajectory, and Effect on College and
Career Readiness - Ideal for Stakeholders, Administrators, Teachers,
and Students - Features 10+ Chapters on the Latest Peer
Reviewed Research
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" In the ever-evolving arena of scholastic esports, there is no singular idea, not one particular way of thinking, and there is no one expert from the field; instead, we celebrate a diverse, international lineup of contributing authors from a variety of backgrounds and professions who understand the academic implications that scholastic esports research can bring to the collective pedagogies, theories, and conceptual frameworks involved in better understanding esports research and its integration into education… "
– Miles M. Harvey (University of New Mexico, USA) and Rick Marlatt (New Mexico State University, USA)
About the Editors
Miles M. Harvey is a scholar gamer, middle years Esports coach, streamer, and teacher educator from the University of New Mexico researching media literacy and digital game-based learning. He is a K-12 Language Arts and Media Literacy educator in Albuquerque, New Mexico. He also instructs classes at the Central New Mexico Community College. Miles’ research interests focus on how students make sense of their learning through multimodal experiences afforded by mixed reality, video games, and research-based instructional strategies. He coaches New Mexico’s first-ever middle school Esports team and competed in the North America’s first international middle school Esports competition against Winnipeg, Manitoba.
About IGI Global
Founded in 1988 and headquartered in Hershey, Pennsylvania, USA with a subsidiary office (IGI Science and Technology, Ltd.) operating out of Beijing, China, IGI Global is a leading medium-sized independent international academic publisher of scholarly reference sources. They are committed to facilitating the discovery of pioneering scientific research that enhances and expands the body of knowledge available to the research community through traditional and open access publishing workflows. Working in close collaboration with more than 150,000+ expert researchers and professionals from leading institutions, IGI Global publishes quality peer-reviewed content in three major academic subject areas:
Learn more about IGI Global
here.