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What is Constructionism

Designing, Constructing, and Programming Robots for Learning
A learning theory that foresees that children’s learning can be enhanced when they are involved in activities allowing them to construct artifacts.
Published in Chapter:
Designing Tools and Activities for Educational Robotics in Online Learning
Lucio Negrini (SUPSI, Switzerland), Christian Giang (SUPSI, Switzerland), and Evgeniia Bonnet (EPFL, Switzerland)
Copyright: © 2022 |Pages: 21
DOI: 10.4018/978-1-7998-7443-0.ch010
Abstract
The COVID-19 pandemic and the subsequent school closures created several challenges for teachers and students. From one day to the next, teachers had to rethink their educational activities and move to remote learning. Especially with regard to educational robotics activities, which makes large use of physical artefacts, this abrupt shift towards online learning represented a major change in how activities had to be designed and implemented. In this chapter, some experiences of online educational robotics activities carried out in compulsory schooling and teacher training are presented. The experiences are then discussed using a model for the development of educational robotics activities in order to reflect on how to design such activities that can be carried out online. The examples presented in this chapter showed there is great potential for educational robotics in online learning.
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More Results
Constructivism Theory in Technology-Based Learning
This theory states that as the learner interacts with the environment, there is learning which takes place. Thus, the learner’s knowledge increases as he experience informing experiences.
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Solving the Creativity Crisis: The Critical Need for Professional Development in Maker-Centered Teaching
A theory and philosophy put forth by Seymour Papert that reasoned children construct their knowledge as they experiment with objects.
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Including Students With Disabilities in the Coding Classroom
A student-directed pedagogy in which students’ learning is self-directed based on individual questions and interests.
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Advancing Personal Learning and Transdisciplinarity for Developing Identity and Community
A paradigm of teaching and learning that involves building knowledge structures through progressive internalization of actions.
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Taking Making Into the Schools: An Immersive Professional Development Approach
Connected with experiential and constructivist learning, Seymour Papert, a student of Jean Piaget, introduced constructionism as an educational method to assist learners become more deeply involved in their learning by building a public learning artifact that is seen, critiqued, and perhaps, tested by others.
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Innovative Instruction in STEM Education: The Role of Student Feedback in the Development of a Flipped Classroom
The idea that effective learning occurs when students actively build concrete artifacts that applies to the content; stems from experiential learning.
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Online Learning Using Game Design: The Architecture Student Experience
A learning theory, where learners create socially meaningful artefacts, highlights the importance of learning to learn and making things.
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Theories and Practices Behind Educational Robotics for All
Constructionism is a learning theory developed by Seymour Papert. He was inspired by Piaget’s experimental learning theory and believes that children construct their new knowledge by constructing physical and manipulative materials, like blocks, beads, and robotics kits.
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Robotics in Early Childhood Education: Developing a Framework for Classroom Activities
A learning theory, which states that knowledge is socially constructed and best achieved through the act of making. Defines learning as an active construction of something outside of one's head, that tangible and shareable.
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Video Game Making and Modding
A theory of learning based on the premise that knowledge is actively constructed and that learning is enhanced when people are creating tangible objects in the world.
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Musing on Unanswered Questions
A learning theory developed by Seymour Papert, in which he contends that you have to make it to learn it. Learning is achieved through the making of a public artifact, which is then critiqued. This shareable construction may take the form of a robot, musical composition, paper-mache volcano, poem, conversation, or new hypothesis. We believe that this theory holds a key to understanding and developing the potential of what is now being called a Maker Movement.
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Context-Free Educational Games: Open-Source and Flexible
Asserts that learning is particularly effective when constructing something for others to experience. This can be anything from a spoken sentence or an internet posting, to more complex artifacts like a painting, a house or a software package.
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Makerspaces as Learning Environments to Support Computational Thinking
A learning theory arguing that learners can construct novel ideas through engaging with creative technological platforms, such as coding environments.
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Online Scratch Programming With Compulsory School Children During COVID-19 Lockdown: An Italian Case Study
A theory of learning according to which learning occurs in the interaction between the learner and the world. A special attention is paid to the tools used to interact and represent concepts, i.e. a computer offers the possibility to explore dynamically a concept, while with pen and paper only a static representation is possible.
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Telecollaborative Storytelling: Reframing English Language Learners' and Pre-service Teachers' Identity, Multimodal Literacy, and Intercultural Competency
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A Project-Based Learning Approach: Developing Mathematical Competences in Engineering Students
A theory of education in which the process whereby students constructed their own unique systems of knowing creating prototypes, devices or software that others can see and critique.
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Chemistry Learning Through Designing Digital Games
A learning theory that suggests that construction of new knowledge happen best through designing external and sharable artefacts.
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Making Success: Researching a School District's Integration of the Maker Movement Into Its Middle and High School
An epistemological theory of learning developed by Seymour Papert which, like constructivism, understands learning as “building knowledge structures” ( Papert, 1991a , p. 1). Papert added to this idea the fact that building such knowledge structures is more fortuitous when a learner is constructing something to be shared. Educators who use this theory to design their environment and promote constructionist learning may be called constructionists.
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Engaging All Learners Through Quality Early Childhood Teacher Education
Constructionism is a theory of learning by doing, where the learner relies on tacit knowledge.
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MiniOpenLab: Open Community and Hands-On Approach to Sustainable Development and STEM Education – An Innovative Approach
A theory of learning, teaching and design which supports that knowledge is better gained when students construct it by themselves while they construct artifacts that can be shared and probed to the world.
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Contribution-Oriented Pedagogy
A pedagogy based on learners designing and creating some of their own learning materials and representations.
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Background of the Relationship Between Programming and Computational Thinking
Explain how knowledge is constructed in the mind of the individual and focus on the ways internal structure is supported by structures in the external world.
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The Professional Learning Model (PLM™)
A theory formulated by Seymour Papert extending constructivism that holds learners form new knowledge by constructing authentic objects in the learning space.
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Children as Critics of Educational Computer Games Designed by Other Children
A theory of learning and a strategy for education that suggests that learners are likely to make new ideas when they are actively engaged in making some type of external artifact (e.g., computer game).
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Educational Robotics as a Learning Tool for Promoting Rich Environments for Active Learning (REALs)
Constructionism is a learning theory developed by Seymour Papert. He was inspired by Piaget’s experimental learning theory and believes that children construct their new knowledge by constructing physical and manipulative materials, like blocks, beads, and robotics kits.
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Learner-Centered Approach with Educational Robotics
Constructionism is a learning theory developed by Seymour Papert. He was inspired by Piaget’s experimental learning theory and believes that children construct their new knowledge by constructing physical and manipulative materials, like blocks, beads, and robotics kits.
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Game Design as a Compelling Experience
A learning theory inspired by constructivist theories of learning. According to Seymour Papert’s definition of constructionism, learning is most effective when learners are consciously engaged in constructing a pubic entity. Examples of constructionism include the Logo programming language and the Lego system.
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Creating Teacher Leaders Through Early Teacher Support
The act of constructing new Knowledge through physical materials.
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MAKESHOP
Theory of learning that states learning is most effective when part of a learning activity involves constructing a meaningful product.
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Instructional Design to Foster Computational Thinking Using Educational Robotics
Learning theory based on constructivism, which ensures that activities with robots enrich classroom teaching.
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Constructionist Organizational Data Mining
A set of theories that defines the human beings as active constructors of their own learning and development. This learning and development of knowledge happens more effectively when individuals are involved in the construction of something external, something that can be shared, or both.
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Exploring the Core Features of UTeach Maker: A Collaborative Micro-Credentialing Model
Learning theory grounded in the concept that learning experiences emerge through the active construction of objects that are both personally and socially meaningful.
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Mobile Technologies for Making Meaning in Education: Using Augmented Reality to Connect Learning
Learning is an active process where learners use cognitive tools to create knowledge structures through the act of making artifacts.
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Course Management Meets Social Networking in Moodle
Learning theory that states that learning happens best when learners construct knowledge for other learners.
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From Computational Thinking to Computational Doing
The theory that learning should be done through student-centered discovery.
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