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What is Constructionism
1.
A learning theory that foresees that children’s learning can be enhanced when they are involved in activities allowing them to construct artifacts.
Learn more in: Designing Tools and Activities for Educational Robotics in Online Learning
2.
This theory states that as the learner interacts with the environment, there is learning which takes place. Thus, the learner’s knowledge increases as he experience informing experiences.
Learn more in: Constructivism Theory in Technology-Based Learning
3.
A theory and philosophy put forth by Seymour Papert that reasoned children construct their knowledge as they experiment with objects.
Learn more in: Solving the Creativity Crisis: The Critical Need for Professional Development in Maker-Centered Teaching
4.
A student-directed pedagogy in which students’ learning is self-directed based on individual questions and interests.
Learn more in: Including Students With Disabilities in the Coding Classroom
5.
A paradigm of teaching and learning that involves building knowledge structures through progressive internalization of actions.
Learn more in: Advancing Personal Learning and Transdisciplinarity for Developing Identity and Community
6.
Connected with experiential and constructivist learning, Seymour Papert, a student of Jean Piaget, introduced
constructionism
as an educational method to assist learners become more deeply involved in their learning by building a public learning artifact that is seen, critiqued, and perhaps, tested by others.
Learn more in: Taking Making Into the Schools: An Immersive Professional Development Approach
7.
The idea that effective learning occurs when students actively build concrete artifacts that applies to the content; stems from experiential learning.
Learn more in: Innovative Instruction in STEM Education: The Role of Student Feedback in the Development of a Flipped Classroom
8.
A learning theory, where learners create socially meaningful artefacts, highlights the importance of learning to learn and making things.
Learn more in: Online Learning Using Game Design: The Architecture Student Experience
9.
Constructionism
is a learning theory developed by Seymour Papert. He was inspired by Piaget’s experimental learning theory and believes that children construct their new knowledge by constructing physical and manipulative materials, like blocks, beads, and robotics kits.
Learn more in: Theories and Practices Behind Educational Robotics for All
10.
A learning theory, which states that knowledge is socially constructed and best achieved through the act of making. Defines learning as an active construction of something outside of one's head, that tangible and shareable.
Learn more in: Robotics in Early Childhood Education: Developing a Framework for Classroom Activities
11.
A theory of learning based on the premise that knowledge is actively constructed and that learning is enhanced when people are creating tangible objects in the world.
Learn more in: Video Game Making and Modding
12.
A learning theory developed by Seymour Papert, in which he contends that you have to make it to learn it. Learning is achieved through the making of a public artifact, which is then critiqued. This shareable construction may take the form of a robot, musical composition, paper-mache volcano, poem, conversation, or new hypothesis. We believe that this theory holds a key to understanding and developing the potential of what is now being called a Maker Movement.
Learn more in: Musing on Unanswered Questions
13.
A pedagogy centered around learning by making. Coined by Seymour Papert.
Learn more in: Student-Centered Teaching with Constructionist Technology Tools: Preparing 21st Century Teachers
14.
Asserts that learning is particularly effective when constructing something for others to experience. This can be anything from a spoken sentence or an internet posting, to more complex artifacts like a painting, a house or a software package.
Learn more in: Context-Free Educational Games: Open-Source and Flexible
15.
A learning theory arguing that learners can construct novel ideas through engaging with creative technological platforms, such as coding environments.
Learn more in: Makerspaces as Learning Environments to Support Computational Thinking
16.
A theory of learning according to which learning occurs in the interaction between the learner and the world. A special attention is paid to the tools used to interact and represent concepts, i.e. a computer offers the possibility to explore dynamically a concept, while with pen and paper only a static representation is possible.
Learn more in: Online Scratch Programming With Compulsory School Children During COVID-19 Lockdown: An Italian Case Study
17.
This theoretical orientation is concerned with learners constructing mental models to make sense of the world around them.
Learn more in: Telecollaborative Storytelling: Reframing English Language Learners' and Pre-service Teachers' Identity, Multimodal Literacy, and Intercultural Competency
18.
An approach of learning-by-doing to form a product.
Learn more in: Developing Educational Videos: A Constructionism Approach – Active Collaborative Learning in a Science Module
19.
A theory of education in which the process whereby students constructed their own unique systems of knowing creating prototypes, devices or software that others can see and critique.
Learn more in: A Project-Based Learning Approach: Developing Mathematical Competences in Engineering Students
20.
A learning theory that suggests that construction of new knowledge happen best through designing external and sharable artefacts.
Learn more in: Chemistry Learning Through Designing Digital Games
21.
An epistemological theory of learning developed by Seymour Papert which, like constructivism, understands learning as “building knowledge structures” ( Papert, 1991a , p. 1). Papert added to this idea the fact that building such knowledge structures is more fortuitous when a learner is constructing something to be shared. Educators who use this theory to design their environment and promote constructionist learning may be called constructionists.
Learn more in: Making Success: Researching a School District's Integration of the Maker Movement Into Its Middle and High School
22.
Constructionism
is a theory of learning by doing, where the learner relies on tacit knowledge.
Learn more in: Engaging All Learners Through Quality Early Childhood Teacher Education
23.
A theory of learning, teaching and design which supports that knowledge is better gained when students construct it by themselves while they construct artifacts that can be shared and probed to the world.
Learn more in: MiniOpenLab: Open Community and Hands-On Approach to Sustainable Development and STEM Education – An Innovative Approach
24.
A pedagogy based on learners designing and creating some of their own learning materials and representations.
Learn more in: Contribution-Oriented Pedagogy
25.
Explain how knowledge is constructed in the mind of the individual and focus on the ways internal structure is supported by structures in the external world.
Learn more in: Background of the Relationship Between Programming and Computational Thinking
26.
A theory formulated by Seymour Papert extending constructivism that holds learners form new knowledge by constructing authentic objects in the learning space.
Learn more in: The Professional Learning Model (PLM™)
27.
A theory of learning and a strategy for education that suggests that learners are likely to make new ideas when they are actively engaged in making some type of external artifact (e.g., computer game).
Learn more in: Children as Critics of Educational Computer Games Designed by Other Children
28.
Constructionism
is a learning theory developed by Seymour Papert. He was inspired by Piaget’s experimental learning theory and believes that children construct their new knowledge by constructing physical and manipulative materials, like blocks, beads, and robotics kits.
Learn more in: Educational Robotics as a Learning Tool for Promoting Rich Environments for Active Learning (REALs)
29.
Constructionism
is a learning theory developed by Seymour Papert. He was inspired by Piaget’s experimental learning theory and believes that children construct their new knowledge by constructing physical and manipulative materials, like blocks, beads, and robotics kits.
Learn more in: Learner-Centered Approach with Educational Robotics
30.
A learning theory inspired by constructivist theories of learning. According to Seymour Papert’s definition of
constructionism
, learning is most effective when learners are consciously engaged in constructing a pubic entity. Examples of
constructionism
include the Logo programming language and the Lego system.
Learn more in: Game Design as a Compelling Experience
31.
The act of constructing new Knowledge through physical materials.
Learn more in: Creating Teacher Leaders Through Early Teacher Support
32.
Theory of learning that states learning is most effective when part of a learning activity involves constructing a meaningful product.
Learn more in: MAKESHOP
33.
Learning theory based on constructivism, which ensures that activities with robots enrich classroom teaching.
Learn more in: Instructional Design to Foster Computational Thinking Using Educational Robotics
34.
A set of theories that defines the human beings as active constructors of their own learning and development. This learning and development of knowledge happens more effectively when individuals are involved in the construction of something external, something that can be shared, or both.
Learn more in: Constructionist Organizational Data Mining
35.
Learning theory grounded in the concept that learning experiences emerge through the active construction of objects that are both personally and socially meaningful.
Learn more in: Exploring the Core Features of UTeach Maker: A Collaborative Micro-Credentialing Model
36.
Learning is an active process where learners use cognitive tools to create knowledge structures through the act of making artifacts.
Learn more in: Mobile Technologies for Making Meaning in Education: Using Augmented Reality to Connect Learning
37.
Learning theory that states that learning happens best when learners construct knowledge for other learners.
Learn more in: Course Management Meets Social Networking in Moodle
38.
The theory that learning should be done through student-centered discovery.
Learn more in: From Computational Thinking to Computational Doing
Find more terms and definitions using our
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