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Newsroom
What is Engagement
1.
Within this chapter
Engagement
refers to the relationship established with followers on social media and is measured according to public shares, likes and comments related with social media based actions.
Learn more in: Designing DMO Communication Strategies Through the Use of a Step-by-Step Model
2.
A term which is used to describe the technique or result to encourage a company’s customers to interact and share their experiences with the communication contents, cultural artefacts, the advertised brand, or the company (i.e., advertiser).
Learn more in: Privacy Concerns in the VR and AR Applications in Creative Cultural Industries: A Text Mining Study
3.
The user’s state of action and contemplation towards a set of stimuli or conceptually interrelated activities or events in a virtual environment.
Learn more in: Conceptual Foundations for Interactive Programming Activities with the Conjunction of Scratch4OS and Open Sim
4.
Psychological process that consists of several phases, through which a consumer’s commitment turns into loyalty towards a brand by living meaningful experiences.
Learn more in: An Analysis of Netflix España Campaigns: Paquita Salas Case Study
5.
Engagement
is a psychological motivational state that occurs because of interaction/co-creation between an individual (subject of
engagement
) and a particular object or agent (object of
engagement
).
Engagement
could be expressed in different levels of intensity and could be characterized by a positive or negative valence.
Learn more in: YouTube as a Contemporary C2C Communication Channel for Companies: Analyzing Differences Between Sponsored and Non-Sponsored Videos
6.
Meaningful student involvement through active learning, collaborative learning, participation in challenging academic activities, formative communication with academic staff, involvement in enriching educational experiences and learning communities, and work-integrated learning.
Learn more in: Experiential Learning Model for Online and F2F Programs in University Continuing Education
7.
The act of lively participation and involvement in a specific task.
Learn more in: Language Teaching in the Time of COVID-19: Insights From Experienced and Pre-Service Teachers
8.
Human-robot and human-human
engagement
measured using specific social cues.
Learn more in: Behavioral Analysis of Human-Human Remote Social Interaction Mediated by an Interactive Robot in a Cooperative Game Scenario
9.
The state of being mentally and/or emotionally invested in an event or occurrence.
Learn more in: All the World's a Stage: Achieving Deliberate Practice and Performance Improvement Through Story-Based Learning
10.
Also called consumer
engagement
, the term is a psychological concept that refers to how and whether users are satisfied with their experiences with advertising contents.
Learn more in: What Do Facebook Users Feel About Facebook Advertising?: Using an Experience Sampling Method (ESM) to Explore Their Digital Advertising Experiences
11.
The ability to involve mentally and emotionally people in an activity.
Learn more in: Human Resources Management and the New Challenges in Family Firms: An Italian Case Study
12.
The process by which students become active participants in the learning process.
Learn more in: Drawing in Kindergarten: The Link to Learning in Reading
13.
The process of active participation in a learning task. An engaged learner is actively participating, thinking, and questioning, in the learning process; he or she makes connections to existing knowledge and experiences and is reflective about learning.
Learn more in: Developing Literacy Knowledge Through Active Learning in an Online Graduate-Level Course
14.
The quality of a child's involvement with the learning activities, which represents a direct pathway to learning.
Learn more in: Use of Robots to Help Students With Diverse Needs: Concepts, Opportunities, and Challenges
15.
The level of commitment and connection on the part of an individual when it comes to an active relationship with the brand.
Learn more in: Brands and Stories in Ads: The Relationship Between Storytelling and Brand Distinctiveness
16.
Level or amount of participation or active involvement in a group’s activities.
Learn more in: Online Educator Preparation That Meets the Needs of Today's Early Childhood Professionals
17.
The time and efforts students devote to activities that are linked to student success.
Learn more in: ePortfolios as a Tool for Integrative Learning: Building Classroom Practices that Work
18.
Level of interaction with intervention features.
Learn more in: Promoting Behavioral Weight Loss and Physical Activity: Design of Two Interventions
19.
When members of a group or organisation establish meaningful contact with other members to participate or become involved in an activity in which they are going to benefit from.
Learn more in: How to Utilize an Online Community of Practice (CoP) to Enhance Innovation in Teaching and Learning
20.
The compelling, interesting, immersive, or meaningful quality of a game; the fun of the game. A player who is engaged with a game will continue playing voluntarily out of enjoyment.
Learn more in: I’d Rather Be Playing Calculus: Adapting Entertainment Game Structures to Educational Games
21.
Students interact with course material and regularly communicate with the teacher and other classmates.
Learn more in: Developing a Positive Culture in the Online Classroom
22.
Focused effort, involvement, commitment, and dedication.
Learn more in: Mind the Gap: It's About Digital Maturity, Not Technology
23.
A term to describe the process or outcome to encourage a company’s customers to interact and share their experiences with the contents, the advertised brand, or the company (i.e., advertiser) in an advertising or marketing campaign.
Learn more in: The Applications of Digital Reality in Creative and Oceanic Cultural Industries: The Case of Taiwan
24.
How interested and connected a student is to what they are learning in a course.
Learn more in: Building Engagement in K-12 Online Learning
25.
Broad term referring to all student behaviors related to course-based prompts to develop knowledge, skill, and disposition of the content.
Learn more in: Applying Gamification to Enhance the Universal Design for Learning Framework
26.
Becoming involved with a topic at more than a simple and superficial level; a time when individuals come to know and understand the detailed content of what they are studying.
Learn more in: Information-Rich Learning Concepts
27.
Made up of four concepts including flow, absorption, presence, and immersion. For a game or activity to be truly engaging, it must provide an aspect of each concept. The level of
engagement
of an individual will vary depending on their tendencies towards each concept.
Learn more in: Gamification in Rehabilitation: Finding the “Just-Right-Challenge”
28.
Engagement
is the psychological state of flow. This state is experienced when the individual is engaged in a task or activity and becomes so emerged in the activity that time passes without notice.
Learn more in: Motivations of Knowledge Management Practitioners: Positive Psychology and Psychological Contracts
29.
Active interactions with a task including behavioral, affective, and cognitive components.
Learn more in: The Quest for Learning: Promoting Engagement and Disciplinary Literacy Through Game-Based Quests
30.
Emotional connection an employee feels toward his or her employment organization, which tends to influence his or her behaviors and level of effort in work related activities. The more
engagement
an employee has with his or her company, the more effort they put forth.
Learn more in: Effective Engagement and Communication between First-Line Police Supervisors and Police Officers
31.
As seen in higher education,
engagement
is a complex concept that has been tackled differently by scholars. In the simplest sense of the word, it refers to the way students contribute to their learning, whether that be with time or resources (Krause & Coates, 2008).
Learn more in: Learning Assistance Support in a Global Pandemic: Rethinking, Reimagining, and Restructuring for Student Success
32.
The psychological investment and effort directed toward learning, understanding, mastery of knowledge and the development of expected skills or abilities (Newmann et al., 1992).
Learn more in: Gamified Learning: Favoring Engagement and Learning Outcomes
33.
It can be defined as the commitment that has been generated in the customer to the brand. Especially in the digital field, it is a measurable indicator of results.
Learn more in: Generation of Digital Content Management Through Academic Entervention in EPS Organizations
34.
Investment, thoughtfulness, and willingness to put in the effort to comprehend complex ideas and master difficult skills.
Learn more in: Case Study of Urban 4th/5th Grade Teachers and Students Engaged With E-Texts
35.
The participation of learners in the activities offered in the course.
Learn more in: Designing an E-Learning Curriculum
36.
Having one’s attention or interest attracted or occupied ( Oxford Dictionary of English , 2010 AU70: The in-text citation "Oxford Dictionary of English, 2010" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
Learn more in: Serious Games Design Principles Using Virtual Reality to Gamify Upper Limb Stroke Rehabilitation: The Importance of Engagement for Rehabilitation
37.
The emotional connection a student has with his own learning process.
Learn more in: Creating Virtual Learning Experiences Based on Engaging Interactions and Collaborative Work in Graduate Programs: A Cognitive Analysis
38.
Broad term referring to all student behaviors related to course-based prompts to develop knowledge, skill, and disposition of the content.
Learn more in: Strategies for Efficient, Meaningful, and Inclusive Online Learning Environments: It's About Time
39.
Emotional connection an employee feels toward his or her employment organization, which tends to influence his or her behaviors and level of effort in work related activities. The more
engagement
an employee has with his or her company, the more effort they put forth.
Learn more in: First-Line Police Supervisory Leadership: A Pivotal Role in Effective Communication and Engagement
40.
The degree to which a student taking a test directs attention and effort to providing correct answers to a test’s items.
Learn more in: Assessing Engagement during the Online Assessment of Real-World Skills
41.
Simultaneous employment and expression of a person's preferred self in task behaviors that promote connections to work and to others, personal presence (physical, cognitive, and emotional) and active, full performances (Salanova et al. 2005 AU82: The in-text citation "Salanova et al. 2005" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
Learn more in: The Clash of the Titans: CIO and LOB Engagement in IT Innovation
42.
It refers to the degree of students’ attention, interest, and participation in learning activities. It is a multi-dimensional construct encompassing behavioral, cognitive, and emotional
engagement
.
Learn more in: Factors Influencing Student Engagement During COVID-19 Emergency Remote Teaching
43.
It is the level of participation and involvement that someone has in a Community (Muniz & OGuinn, 2001). It is how an actor can be profoundly interested and limited in a company in terms of the trust, loyalty, commitment, and trust (Moriuchi, 2012).
Learn more in: How Social Media Contribute to Autists' Wellbeing: A Netnographic Analysis of Virtual Communities Content
44.
A broad construct that describes a student’s participation in learning, their connection to the social context of learning, their feelings about others while learning, and their interest and motivation to learn.
Learn more in: Mindful Minutes: Reigniting Students' Active Engagement Online Through Mindful Practices
45.
A subjective measurement of the degree to which a student employee is interested in, and participating actively in, a training session or activity.
Learn more in: Gamification Strategies for Higher Education Student Worker Training
46.
The degree of attention and interest students demonstrate (through their emotional responses, behaviors, and cognition) while learning.
Learn more in: Capturing Student Affect: Designing and Deploying Effective Microsurveys
47.
The degree of physical interaction experienced by a human with a game.
Learn more in: Massive Multiplayer Online Role-Playing Games as English as a Foreign Language Learning Environments
48.
Level of students’ participation in the educational activities in and outside the classroom.
Learn more in: Use of Collaborative Technologies in Engineering Education
49.
The time the user spends with the app is experienced as positive.
Learn more in: Using Motivational Modelling With an App Designed to Increase Student Performance and Retention
50.
A popular term to refer to how users may experience with of information-communication technologies (ICTs). This term refers to a psychological state that user experience with an ICT system and application that explains the reason and the result that users want to interact with them to demonstrate a connection to deep and meaningful learning.
Learn more in: What Can College Teachers Learn From Students' Experiential Narratives in Hybrid Courses?: A Text Mining Method of Longitudinal Data
51.
Sustained connectedness within a course through actions such as thinking, feeling, applying, and creating.
Learn more in: Strategies for Engaging Students in the Online Environment
52.
The user’s state of action and contemplation towards a set of stimuli or conceptually interrelated activities or events in a virtual environment.
Learn more in: Open Source Virtual Worlds for E-Learning
53.
“The degree to which the person is involved in the transition process.” ( Marineau, 2005 ).
Learn more in: Student Nurse Simulation Training Incorporating Disease Management and Telenursing for Congestive Heart Failure (CHF) Patients
54.
Students’ emotions, attitudes or behaviors while they are involved in a certain task.
Learn more in: Language Learner Engagement in Telecollaboration Environments
55.
Is the means for working with those inside and outside global higher education to not to only distribute the knowledge, but to share it in such a way that others become part of the distribution and use of knowledge. it is easily accessible, useful and used.
Learn more in: Knowledge Mobilization and Global Higher Education: Building Capacity for Change
56.
Student
engagement
involves active participation, critical thinking, synthesis, and application of content to real-life experiences. Highly engaged students tend to feel a connection to the process of learning, to their peers, and to the institutions of higher education in which they are enrolled.
Learn more in: Teacher Preparation Programs and Learner-Centered, Technology-Integrated Instruction
57.
Being actively involved with and attentive to a learning environment.
Learn more in: The Value of Metacognition and Reflectivity in Computer-Based Learning Environments
58.
Activity that requires involvement or commitment.
Learn more in: Connecting Pedagogy, Preparation, and Passion: An Engaging Approach to Preparing Leadership and Advocacy Skills in Pre-Service Teacher Education
59.
It is the metric that measures the reactions of users on social platforms and allows companies to see how consumers use, talk, and share content about brands.
Learn more in: How Social Media is Transforming Marketing?
60.
the act of involvement or commitment.
Learn more in: Solving Wicked Diversity, Equity, and Inclusive Problems From a Design Thinking Lens
61.
A point at which a student is interested and becomes an active participant in their learning.
Learn more in: The Impact of Technology on the Teaching and Learning Process
62.
A popular term commonly found in the discussion of how users may experience with of information-communication technology (ICT). In the context of gamification in education, this term refers to a psychological state that gamers and user experience with digital game and other gamified systems and applications that explain the reason and the result that gamers and users want to interact with them to demonstrate a connection to deep and meaning learning. In the context of digital games, the level of
engagement
that gamers can experience in these environments cannot be understated because it constitutes an important part of their gamification.
Learn more in: The Effectiveness of Gamification on Student Engagement, Learning Outcomes, and Learning Experiences
63.
The investment of time, effort, and relevant resources to optimize the development of familiarity and knowledge with relevant technology in terms of function, characteristics, and capabilities.
Learn more in: Engaging Google Docs to Support Collaboration and Reflection in Online Teacher Education
64.
Interest and participation that the followers or fans demonstrate to the brand, product or company through concrete actions such as commenting content, sharing content, clicking a like button, retweeting, etc.
Learn more in: A Review of Tools for Overcoming the Challenge of Monitoring of Social Media
65.
In this case, “
engagement
” describes a student’s interaction, or
engagement
, with active learning components.
Learn more in: Gamifying Discussion Forums
66.
Student belonging requires ongoing
engagement
activities which entail sense making of learned materials that in turn lead to a sustained identity.
Learn more in: eService-Learning: Bridging Online Graduate Students' Sense of Belonging With Community Engagement
67.
The degree of physical interaction experienced by a human.
Learn more in: A 3D Environment for Exploring Algebraic Structure and Behavior
68.
The commitment of resources by agents to a service activity.
Learn more in: Co-Creating Value Derivations in a Service System Journey
69.
Student’s involvement in the learning taking place, often measured in their verbal and non-verbal behaviors, such as ability to answer questions when called upon or looking at the speaker during discussion or lecture.
Learn more in: What Now?: Online Pedagogical Reasoning of Student Teaching Secondary ELAR in Virtual Learning Environments
70.
Refers to difficulty level, theme, aesthetic appeal, feedback, and inclusion of multimedia.
Learn more in: Understanding Factors that Influence the Effectiveness of Learning Objects in Secondary School Classrooms
71.
The quality and strength of a user’s entrainment with a technology during interaction.
Learn more in: Interactive Computer Play in the Pursuit of Gait Optimization for Children With Cerebral Palsy: Home, Video Games, and Motivation
72.
In educational settings, it refers to the degree of participation and involvement an individual shows when he is being taught.
Learn more in: Reviewing the Effectiveness and Learning Outcomes of a 3D Virtual Museum: A Pilot Study
73.
Act of participating in the class, promoting involvement of others though discussion and feedback and includes both the instructor and the student.
Learn more in: Instructor Presence in Online Distance Classes
74.
When, in addition to have access to, people carry out some kind of activity with technologies.
Learn more in: Profiling Internet Use of Portuguese Higher Education Students
75.
The process of active participation in a learning task. An engaged learner is actively participating, thinking, and questioning, in the learning process; he or she makes connections to existing knowledge and experiences and is reflective about learning.
Learn more in: Benefits and Challenges of Collaborative Learning in Online Teacher Education
76.
Linguistic resources for the individual voice of the author to position itself and engage with other voices and perspectives presented in a communicative context.
Learn more in: Engagement in the Second Life Virtual World with Students
77.
Meaningful communication between users and designers.
Learn more in: Usability and User-Centered Theory for 21st Century OWLs
78.
Multidimensional concept and priority for learning.
Learn more in: Behavioral Engagement of Elementary School Students in Turkey: A Mixed Method Study
79.
To have one's attention occupied by some internal or external stimulus.
Learn more in: Student Perspectives on Distraction and Engagement in the Synchronous Remote Classroom
80.
A strong relationship between students, teachers, and faculty that promotes academic achievement and student learning through a sense of connection to the school
Learn more in: She Is Fierce: Examining Female Voice and Socratic Seminar
81.
A learner’s level and quality of participation (i.e., ‘investment’) in his or her coursework; the learner’s willingness to participate in the learning activities; commonly used interchangeably with the term ‘motivation’.
Learn more in: A Framework for the Design of Online Competency-Based Education to Promote Student Engagement
82.
Commitment resulting from the interaction between audience and brand.
Learn more in: Branded Content: Analysis of Case Studies and Measurement of Its Effectiveness Using Neuromarketing Techniques
83.
Understands concepts and incorporate then in our daily life.
Learn more in: Microblogging as an Assisted Learning Tool in Problem-Based Learning (PBL) in Bahrain: The Edmodo Case
84.
A measure of the importance of something for someone in terms of how much energy this person is capable to invest in this object of interest.
Learn more in: Assessing Together the Trends in Newspaper Topics and User Opinions: A Co-Evolutionary Approach
85.
Is demonstrated through a variety of activities and may be described as behavioral which shows efforts, cognitive which shows deliberate use of strategy, emotional which shows expression of interest and affection, and agentic which shows attempts to contribute to learning activities. Others identify four types of student
engagement
: academic
engagement
, social
engagement
, cognitive
engagement
, and affective
engagement
.
Learn more in: Maintaining a Socially Just Classroom: Ethical Decision-Making for Student Engagement as a Positive Outcome
86.
The concurrent expression of one’s preferred self and the promotion of connection to others. It refers to an energetic state of involvement with personally fulfilling activities that enhance one’s sense of professional efficacy.
Learn more in: Transformational Leadership and Teacher Engagement in an International Context
87.
The investment of time, effort and other relevant resources by both students and their institutions intended to optimize the student experience and enhance the learning outcomes and development of students, and the performance and reputation of the institution ( Trowler & Trowler, 2010 , p 1).
Learn more in: A Reconstructed Conception of Learner Engagement in Technology Rich Online Learning Environments
88.
In the context of this chapter, is defined as being active in the course, watching videos, posting comments of the forum and attempting problems.
Learn more in: Using Learning Analytics to Improve Engagement, Learning, and Design of Massive Open Online Courses
89.
The process of involvement or commitment to a learning outcome.
Learn more in: Improving Diversity and Equality in STEM Education: Universal Design for Learning and the LEVEL Model
90.
This experience is when someone is fully focused upon the task under way. This may be a learning opportunity, a research effort, a creative opportunity, or any effort within which a person is fully embedded.
Learn more in: Additional eLearning Considerations Around the Instructor's Philosophical Belief Systems: Potential Transformative Impacts
91.
The immersed focus and effort demonstrated by the learner during learning activities. This is an observable behaviour of the learner.
Learn more in: A Systematic Review of Gamification Within E-Learning
92.
The degree of involvement and vested interest shown by students towards their own learning.
Learn more in: E-Portfolios: Deepening Student Engagement in Learning
93.
Degree of emotional involvement that organization’s followers have with the organization.
Learn more in: Approach to Social Media Marketing Strategies in Different World Regions: A Descriptive Study
94.
The quality of a child's involvement with the learning activities, which represents a direct pathway to learning.
Learn more in: Use of Robots With Play-Based Interventions in the Education of Children With Autism Spectrum Disorder
95.
It refers to either a student or adult’s attention, interest, and passion when presented with subject matter. In this particular case,
engagement
relates to how educators on a school campus dedicate attention, interest, and passion to social emotional learning and key strategies to build that
engagement
for school leaders.
Learn more in: Effective Social Emotional Learning Implementation: SEAD Starts With You
96.
The degree of attention, interest, and motivation students exhibit in learning and interacting with the teacher.
Learn more in: Engaging Online K-12 Students: Using Instant Messaging to Foster Teacher-Student Relationships
97.
Coates (2007, p. 122) understand
engagement
as “a broad construct intended to encompass salient academic as well as certain non-academic aspects of the student experience” including: (a) active and collaborative learning; (b) participation in challenging academic activities; (c) formative communication with academic staff; (d) involvement in enriching educational experiences; and (e) feeling legitimated and supported by university learning communities.
Learn more in: Moving From Passive to Active Blended Learning: An Adopter's Experience
98.
Engagement
is an effort to find a solution to a problem in the interaction.
Learn more in: Interaction in Online Learning Environments: A View From Theory to Practice
99.
The motivation to take part in an activity in a sustained way.
Learn more in: Theories of Motivation for Adults Learning with Games
100.
The degree or extent to which participants’ involvement and interaction in the virtual site is evident against a clearly defined set of goals
Learn more in: Virtual Museums: Platforms, Practices, Prospect
101.
This is an action, whether physical or cognitive in nature, that reflects participation, involvement, and an association within an experience. Within this discussion, it is reflective of social
engagement
within a learning environment.
Learn more in: Social Learning Through a Participative Storytelling Framework: Rethinking the Essence of Course Engagement
102.
In addition to being committed to one’s work which builds on feeling passionate about what one enjoys doing that enhances overall motivational drive, this is the degree to which people feel positive about what they do or have done and understand the positive impact it has or might have on others.
Learn more in: Finding Star Performer Leaders: The Secret to Running Successful Organizations
103.
Related to marketing, it is the use of strategic, resourceful content to engage people, and create meaningful interactions over time.
Learn more in: Value Propositions for Companies in Their Payment Ads in Networks: How to Generate Value and Return
104.
Engagement
relates to the involvement in academic activities and interaction with others in the learning environment ( New Leadership Alliance for Student Learning and Accountability, 2012 ).
Engagement
refers to both learner and faculty interaction and activity involvement.
Learn more in: Ensuring Quality: The Faculty Role in Online Higher Education
105.
It is an emotional commitment by the consumers towards to the firm.
Learn more in: Eco-Labels
106.
The act of usage or participation in sharing activities.
Learn more in: What Pulls Consumers in and What Pushes Consumers Out
107.
A metric used to understand how valuable an application is to a given user.
Learn more in: Why Gamification Is Not the Solution for Everything
108.
The degree of attention, curiosity, interest, and passion that students show when they are learning or being taught, which extends to the level of motivation they have to learn, with implications for both progression in a course of study and achievement.
Learn more in: Reconfiguring Curriculum and Instruction to Teach for Understanding: A Case Study
109.
Interactions between fans and social media posts measured by likes, retweets, and comments.
Learn more in: Rivalry Influences on Fan Engagement Within Twitter: A Case Study of Manchester United
110.
Refers to the acts of talking to, messaging or otherwise interacting with other people on social networks. This broad term encompasses a several different types of actions on social media, from commenting on Facebook posts to participating in Twitter chats (Hootsuite, 2016 AU53: The in-text citation "Hootsuite, 2016" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
Learn more in: Gender Differences in Advertising Engagement Using the Case of Facebooks Ads
111.
Expressed interest, attention, enthusiasm, and commitment to an institution, task or activity.
Learn more in: Supporting Faculty and Students During Pandemic Conditions: An Online Department Chair's Perspective
112.
Expressed interest, attention, enthusiasm, and commitment to an institution, task or activity.
Learn more in: Best Practices for Emergency Remote Teaching
113.
Within education, this includes the development of relationships between educators and students (and can extend to family, friends, within schools and across the community).
Engagement
within teachers and students is a primary element to establishing a positive school environment and influences educational outcomes.
Learn more in: Virtual Learning Post COVID-19: Factors for Consideration to Enhance Student and Teacher Engagement
114.
The state of fitting and working together of parts, so that motion of one produces motion of another.
Learn more in: The Dynamic of a Living Lecture in Career and Technical Education
115.
Active and continuous participation.
Learn more in: Dialogue With Interfaces: Beyond the Visual Towards Socio-Spatial Engagement
116.
Connection, attachment, emotional involvement, and/or participation.
Learn more in: Engaging Young Voters in the Political Process: A Conceptual Analysis
117.
Having continuous interaction with an artifact or person.
Learn more in: Interacting at a Distance: Creating Engagement in Online Learning Environments
118.
Refers to students’ attitudes, emotions or behaviors while they are involved in certain task.
Learn more in: WhatsApp and Jitsi to Foster Student Engagement in an American-Spanish Telecollaboration Exchange
119.
A set of methods/techniques/strategies employers use to reach out to employees to earn their trust, establish their sense of worth that result in employees’ commitment to the workplace and improved organizational performance.
Learn more in: Proposition MRM: A Paradigm for Post-Crisis Organizational Healing – The Case of Fishlake Primary School
120.
Learners interact with course material, regularly communicate with the faculty and other learners.
Learn more in: Supporting Students Through Online Learning
121.
Reader possesses intrinsic motivation to read; uses strategies and conceptual knowledge to construct meaning; and socially interacts with others about texts (Alverrmann, 2002 AU24: The in-text citation "Alverrmann, 2002" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Gambrell, 1996 ; Guthrie, 2004 ; Guthrie & Wigfield, 2000 ; RAND Reading Study Group, 2002 ).
Learn more in: Empowering African American Adolescent Males through Engaging Literacy Tasks
122.
An instructional approach that considers student enjoyment as part of the literacy academic experience.
Learn more in: Bye-Bye Basal: Multimodal Texts in the Classroom
123.
The extent to which an activity captures the intended audience’s attention and motivates cognitive, social, and/or emotional participation.
Learn more in: Incorporating Digital Literacy Materials in Early Childhood Programs: Understanding Children's Engagement and Interactions
124.
Activities put together by management of the health organizations in form of training, formal education, and development towards achieving optimal resourcefulness, productivity, and effectiveness of their workers.
Learn more in: Impact of Employees' Empowerment on Perceived Quality of Service Delivery in the Tertiary Health Institutions
125.
Engagement
refers to the degree of attention, interest, curiosity, motivation and passion students show, as well as the effort and time they invest and the persistence and resilience they demonstrate towards their goals.
Learn more in: Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning
126.
To be attached to anything, to participate, initiative.
Learn more in: Examination of Empirical Studies on Customer Engagement, Online Engagement, and Social Media Engagement
127.
Engagement
is working with fully engaged students, working in a real-world context, using expert vocabulary, skills, and concepts, where learning happens naturally.
Learn more in: Learning and Study Strategies for Online Teaching
128.
Learning contexts that intrinsically motivate students to learn and ones that students find deeply enjoyable.
Learn more in: Let's Riff Off RIFS (Relevant, Interesting, Fun, and Social): Best Practices for Engaging the Online Mind
129.
Engagement
with a particular activity or content is a combination of behavioral, cognitive, and affective components. First, behavioral
engagement
relies on what is observable. Second, cognitive
engagement
involves actively thinking about the material. Finally, affective
engagement
includes a positive emotional response to an activity.
Learn more in: Measuring Electrodermal Activity in an Afterschool Maker Program to Detect Youth Engagement
130.
Level to which an individual is occupied with an experience.
Learn more in: Practical Applications of Serious Games in Education
131.
A term to describe the procedure or outcome to encourage a company’s customers to interact and share their experiences with the communication contents, cultural contents, the advertised brand, or the company (i.e., advertiser).
Learn more in: Employing Digital Reality Technologies in Art Exhibitions and Museums: A Global Survey of Best Practices and Implications
132.
Engagement
is a desirable, if not necessary, user response to information system mediated stimuli or tasks. When an information system captivates and holds a user's attention and interest, he is said to be engaged.
Learn more in: A View on the Impact of Gamified Services in the Wake of the COVID-19 Pandemic: An Interdisciplinary Approach
133.
In advertising, seen as the most powerful characteristic of an effective ad, the capacity to command the full cognitive and emotional attention of the targeted consumer.
Learn more in: Online Games as Powerful Food Advertising to Children
134.
The level of interest that a student demonstrates when they are learning combined with their motivation to learn, and cognitive, behavioral or emotional involvement and investment in their learning.
Learn more in: Principles and Practices for Enhanced Visual Design in Virtual Learning Environments: Do Looks Matter in Student Engagement?
135.
The interaction between two or more parties that allows them to determine and meet shared goals. For purposes of this chapter,
engagement
is (1) where governments and arts institutions provide opportunities for the public to engage with and appreciate one another by promoting communication and education through artistic expression; and (2) where community
engagement
via the arts serves a larger purpose, particularly community building.
Learn more in: The Role of Collaboration to Encourage Civic Engagement through the Arts: The Blurring of the Government and Nonprofit Sectors
136.
Deep connection to the purpose of the task or organization, fostered through clear and open communication and structured collaboration.
Learn more in: 21st-Century Competencies in Higher Education: A Practitioner's Guide
137.
A behavioural response from an individual towards organisations’ (products or services) brands, establishing an emotional connection (commitment), during an experience(s).
Learn more in: Experience Economy Domains in Tourism: Extending the Knowledge and Understanding of Experiences
138.
A process of high-level student interest and participation.
Learn more in: Games and Their Embodied Learning Principles in the Classroom: Connecting Learning Theory to Practice
139.
Youth's meaningful
engagement
transcends the general notion of active participation or involvement to entail a deeper level of reflection, exploration, valuing, and understanding; and a sense of perceived power and control over issues that affect their future.
Learn more in: Conferences as Learning Spaces for Advancing Knowledge and Action for the SDGs: Insights From Youth Experiences
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