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What is Learning

Paradigm Shifts in 21st Century Teaching and Learning
Learning is the changes that occur as a result of the interaction of the individual with his/her environment.
Published in Chapter:
An Overview of Learning and Teaching From the Past to the Present: New Learning and Teaching Paradigms in the 21st Century
Cihad Şentürk (Karamanoğlu Mehmetbey University, Turkey) and Gökhan Baş (Niğde Ömer Halisdemir University, Turkey)
Copyright: © 2020 |Pages: 19
DOI: 10.4018/978-1-7998-3146-4.ch001
Abstract
Just like any other area in the world, which is quickly changing and converting in line with the scientific and technological developments, the models, approaches, and paradigms set forth as elements of learning and teaching have also undergone alterations and transformations from past to present. While the learning-teaching theories and approaches in the last century, which are based on perennialist and essentialist education philosophies and positivism paradigm, were deeming the learners as passive receivers of external stimuli and focused on the observable and measurable behaviors, the learning-teaching theories and approaches in our century, which are developed around the progressivism and re-constructionism philosophies and post-positivism paradigm, have an understanding that allocates the responsibility to the learner and adopts a lifelong learning by doing and experiencing. In this chapter, a general outlook on the learning and teaching theories and approaches will be briefly carried out.
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Cooperative Learning Strategies for Effective Teaching and Learning Science Courses in Large Classes
Using search capabilities, rich interaction, and tracking of information contents through formal or informal teaching methods.
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Mastering Distance Education in the Digital Age
Knowledge or skill acquired by instruction or study.
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New Perspectives on Communication During the COVID-19 Pandemic: An Inventory of Lessons Learned
Process of acquiring new, or modifying existing, knowledge, behaviors, skills, values, or preferences.
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Three Good Things: Puppets, Learning, and Autism
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Unifying Instructional and Game Design
An enduring change in behavior, or in the capacity to behave in a given fashion, resulting from practice or other forms of experience (Schunk, 2008).
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Learning in Virtual Environments: What About Paradigms and Metamodels? An Illustration Through Enaction and Trinologic
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Flipped Classroom: Advanced Issues and Applications
The process or experience of gaining knowledge or skill.
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Simulations as Collaborative Learning Systems to Enhance Student Performance in Higher Education
A process that is concerned with what the student does, such as the processes by which they acquire skills, knowledge, and dispositions through planned experiences.
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Learning Activities Model
An umbrella term to include training, development, and education, where training is learning that pertains to the job, development is learning for the growth of the individual that is not related to a specific job, and education is learning to prepare the individual but not related to a specific job.
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The Future of Business-to-Business Selling
Learning is the process of acquiring knowledge, skills, attitudes or understanding through study, experience, or teaching. It involves the absorption of information and the ability to apply it in different contexts, leading to a change in behavior or capability (OpenAI, 2023 AU44: The in-text citation "OpenAI, 2023" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
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Beyond Performance Analytics: Using Learning Analytics to Understand Learning Processes That Lead to Improved Learning Outcomes
Permanent changes in abilities or knowledge, including long term retention of information and transferability of skills outside of the direct context in which they were learned.
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Utilizing What We Know About How People Learn
A change in cognitive, psychomotor, or affective behaviors that is brought on by an experience.
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The Role of Distance Education in Global Education
The measurable and permanent change in behavior through experience, instruction, and study.
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Professional Competence of Teachers and Administration of General Education Institutions for Teaching Student With Disability as a Technology
Knowledge acquired by systematic study in any field, scholarly application or the act or process of acquiring knowledge or skill.
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Spontaneity: The Secret Ingredient of Learning
Is a multidimensional process that results in a relatively enduring change in a person or persons, and consequently how that person or persons will perceive the world and reciprocally respond to its affordances physically, psychologically, and socially. The process of learning has as its foundation the systemic, dynamic, and interactive relation between the nature of the leaner and the objective of the learning as ecologically situated in a given time and place as well as over time.
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ICT Impact Assessment in Education
The process of acquiring new or existing knowledge, behaviors, skills, values by gathering information through a facilitator, accessible resources, ICTs or other available means.
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Promoting Strategic Human Resource Management, Organizational Learning, and Knowledge Management in Modern Organizations
The measurable and relatively permanent change in behavior through experience, instruction, and study.
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Trends and Issues With Massive Open Online Courses
The mode of teaching or of procedure in a private school, college, or university.
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Measurement Instruments to Motivate Scientific Learning by Conceptual Change
Adding new knowledge to prior knowledge; but each person learns differently, and this learning will depend on how representative the information acquired is to the individual, or if the new knowledge has some value (like practical value) for the person.
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Constructivism in Education: Interpretations and Criticisms from Science Education
Learning is taken as a change in the potential for behaviour, such as a change in the potential to verbally respond to a teacher’s question.
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The Usage Analysis of Machine Learning Methods for Intrusion Detection in Software-Defined Networks
A phase in the machine learning methods that aggregates some information about the state actions for using in the future predictions of the events.
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Designing Practice(s) for Learning in Online Learning Contexts
The acquisition of knowledge and skills that can have long-term effects on the learner.
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Methods and Methodology: A Study on Work-Based Learning Research Tools for Career Development
(Learning as used here) refers to concerted activity that increases the capacity and willingness of individuals, groups, organisations and communities to acquire and productively apply new knowledge and skills, to grow and mature and to adapt successfully to changes and challenges.
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Adaptive Resilience of a Social Enterprise During Adversity
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The Use of Electronic Games in Distance Learning as a Tool for Teaching and Learning
The process of acquiring relatively permanent change in understanding attitude, knowledge, information, and skill through experience (Wittrock, 1977, p. ix).
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From Computational Thinking to Computational Doing
The acquisition of knowledge or skills through experience, study or being taught.
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Entrepreneurship in Tourism Education: The Case of Ethiopia and Kenya
Can be defined as a process where individuals receive stimuli and responses that lead to adaptation to the environment.
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Designing Multicultural Teaching and Learning Environments in Science Education
This is a mindful activity related to many theories such as constructivism, pragmatism, cognitivism for internalizing concepts in mind and transfer an action in daily life process.
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Information Literacy in the 21st Century
Learning is a personal construction of knowledge. In order to learn a particular concept or skill, the learner needs to consider how new information relates to the existing understandings that the learner has. The process of sifting through available information in order to select the most appropriate information to use in knowledge construction requires the skills of information literacy. Good information literacy skills are a prerequisite for effective learning.
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Quality Is a Difference Maker
The process of acquiring knowledge or skills by studying.
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The End of Instructional Design
Learning is a term used across the three psychological paradigms discussed (behaviorism, cognitivism and social-constructivism) and learning is simply the process by which people come to “know” things.
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Entrepreneurship and Innovation: The Essence of Sustainable, Smart, and Inclusive Economies
Learning processes are evidenced as the main access of innovation. It is through learning that knowledge can be diffused and created. Without learning, the capacity to absorb knowledge is low and translates into the loss of business efficiency. Informal learning, along with formal learning, is a window of the national innovation system for productivity. It is a strategic investment in the organization’s knowledge pool.
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Trends for Business Education Post COVID-19
The knowledge acquired by systematic study in any field of scholarly application and includes the act or process of acquiring knowledge or skill, which generally lead to the modification of behavior through practice, training, or experience, practice, or exercise, and includes associative processes.
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Supporting Community Engagement Through Real-World Instructional Learning
The process associated with understanding new information and using this information in new and different ways.
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Managing Complex Adaptive Social Systems
Learning is the process of developing new capacity for effective action, and it arises from interesting conversations, empirical experiments, and good practice.
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Teacher-Centred Delivery Approach in Uganda's Secondary School Education and Empowering Learners With Higher Order Skills
Refers to the process of growth and development whereby the learner acquires a body of knowledge, develops ideas which one makes a part of oneself and develops the ability to use such knowledge in the pursuit of chosen ideals. Learning is a part of education, which brings modification of behaviour. It constitutes acquisition of knowledge, acquisition of skills and acquisition of positive attitudes by the learner for use in life.
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Drawing the Line Between the Good and the Bad Effects of Superheroes in Early Childhood Education
A meaning making process that a child is engage in to towards understanding the surrounding environment.
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An Ethical Perspective on ICT in the Context of the Other
A process for acquiring knowledge, attitudes, or skills from study, instruction, or experience.
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Students and Teachers in the Digital Society to Debate Important Innovations to Change the Paradigm
Process of acquiring new, or modifying existing, knowledge, behaviors, skills, values, or preferences.
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Historical Memory in Heritage Education Apps: A Resource for Building Social and Civic Competence
The process whereby individuals acquire knowledge, skills and attitudes through observation and experience.
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Technology, Curriculum, and Pedagogy in the Evaluation of an Online Content Program in Australasia
Taken here to involve the understanding and management of factual content, the understanding and use of concepts, and the application of content and concepts to new settings.
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Constructivism Theory in Technology-Based Learning
The acquisition of knowledge or skills through study, experience, or being taught.
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The Evolution of Consumerism in the Marketing Education: A Critical Discussion Based on Mezirow's Critical Reflection
Is the process of producing a new or revised interpretation of an experience. In Mezirow’s critical reflection theory, there are two key concepts: (1) communicative learning and (2) functional learning. Communicative learning: is the other domain of learning focusing on what learners mean when they communicate. This often involves feelings, intentions, values and moral issues. Functional learning is one of the two domains of learning focusing on learners’ control and manipulation or their environment (through task-oriented problem-solving to improve performance).
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Do Entrepreneurial Elements Make Learning From Home More Exciting?: Case Study of a Private University in Jakarta, Indonesia
Activity to gain knowledge that can be held offline or online, formal, or informal, headed by someone who has more knowledge (such as teacher, mentor, lecturer) or do independent by student themselves.
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Serious Games as a Learning Tool: A Scope in the Indian Context
A process of acquiring new understanding, knowledge, information, skill etc.
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Learning Organizations: Connections between Diversity and Innovation
The process of encountering something different, and incorporating that experience into one’s mental category, creating greater tolerance.
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Implications of Gamification and Virtual Reality in Higher Education
The process of acquiring new knowledge, behaviors, skills, or values.
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Exploring the Role of Mobile Learning in Global Education
The activity or process of gaining knowledge or skill by studying, practicing, being taught, or experiencing something.
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Connections-Based Learning: A Model for Learning Interactions
The acquisition of knowledge or skills through experience, study, or by being taught.
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Developing a Serious Game for Police Training
The acquisition of knowledge or skills through study or experience or by being taught.
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Collaborative Learning as a Pedagogical Tool to Improve Students' Learning
A relatively permanent change in behaviour because of experience. Emphasis is on the process/experience that would lead to the expected behavioural change.
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Learnability
The processes used by organisms, including humans, to augment their knowledge base or their skill set for the purposes of better adaptation to their milieu.
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Three Theoretical Perspectives on Informal Learning at Work
Learning occurs through a cognitive process that occurs in the mind of the individual or, in contrast, learning occurs through a process of socialization and increasing participation rather than formal inquiry.
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Design and Innovation: Furniture for Children
The process of getting an understanding of something by studying it or by experience.
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Organizational Learning and Technology
A continuous, experience-based process characterized by dynamic interaction between the individual and the environment.
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Rethinking the Curriculum to Reflect a Digital Age Model of Competencies, Dispositions, and Capabilities: Transforming Understandings of Teaching and Learning
The process of obtaining knowledge, framing information in new and different ways, that explain or enhance an understanding of subject matter.
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Active Learning Online
This definition of learning is taken from International Dictionary of Adult and Continuing Education compiled by Peter Jarvis in 2002. According to Jarvis (2002) , there are many definitions of learning, all reflecting the academic specialisms from which the study is conducted. 1. The process of acquiring knowledge, skills, attitudes, values, beliefs, emotions, senses, and so forth. 2. The sum total of the process of acquiring knowledge, skills and so forth, for example, a learned person. 3. Sometimes, it is wrongly used as a synonym for education, for example, adult learning. Significantly, it is replacing the term education in the educational vocabulary.
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Meeting Gender Gaps in Information and Communication Technology (ICT): How Can Creativity Make a Difference?
Learning is the act of gaining new knowledge, behaviors, skills, or ability. It may be regarded as a process, rather than a collection of factual and procedural knowledge. Human learning may occur as part of education, professional development, or training.
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Recognizing the Importance of Educator Behavior in SDL
Change that happens in behavior or cognitive processing as a consequence of experience, which may result in improved results and lifelong learning.
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Digital Literacy and the Position of the End-User
Cognitive processing and integration of new educational content, if possible induced through exercises or games.
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Taxonomies for Technology
An umbrella term to include training, development, and education, where training is learning that pertains to the job, development is learning for the growth of the individual that is not related to a specific job, and education is learning to prepare the individual but not related to a specific job.
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A Knowledge Process Cycle
The process of developing new capacity for effective action, that arises from interesting conversations, empirical experiments, and good reflective practice.
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The Development of Technology Integration in a Graduate Course for Practicing Teachers
A cognitively active process that involves change in long-term memory as learners’ schemata are expanded during the process.
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Technology-Enabled Learning Opportunities
Learning is the act of acquiring new, or modifying and reinforcing, existing knowledge, behaviors, skills, values, or preferences.
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Innovation Management in Modern Organizations: An Evolutionary Approach
The process of acquiring knowledge and know-how, which is accomplished through mechanisms of learning by doing, learning by using, learning by interacting and learning by learning.
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Student-Faculty Joint Research as a Strategic Alliance for Knowledge Co-Creation in Academia
The knowledge acquired by systematic study in any field of scholarly application and includes the act or process of acquiring knowledge or skill which generally will lead to the modification of behavior through practice, training, or experience, practice or exercise and includes associative processes.
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Gamification 101: An Exploration of a Gamified Instructional Approach
The activity or process of gaining knowledge or skill by studying or being taught something in a structured educational environment.
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Augmenting Research Competencies for Management Graduates
Knowledge acquired by systematic study in any field, scholarly application or the act or process of acquiring knowledge or skill.
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Social Psychology and Fabrication: A Synthesis of Individuals, Society, and Organization
Human ability to acquire new understanding, knowledge, or behavior by self-preference.
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Contemporary Issues in Teaching and Learning with Technology
Contrary to the acquisition of mere facts, and more than acquiring discrete skills and competencies, learning is the development of knowledge, conceptual understanding, and critical thinking abilities in a prescribed context.
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Fostering Communities in Urban Multi-Cultural Neighbourhoods: Some Methodological Reflections
In our context we define learning as the sustainable process of acquiring abilities and knowledge regarding technical as well as social skills. It is always a sociocultural phenomenon which can be observed in different types of qualities, such as in Communities of Practice, Constructionism, Over the Shoulder Learning, or Learning by Doing. The ongoing gathering and interpretation of experience almost always accompanies the learning process.
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Teacher Education and Teacher Professional Development: Current Issues and Approaches
The measurable and relatively permanent change in behavior through experience and instruction.
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Strategies to Promote Powerful Learning in Management Education
The knowledge acquired by systematic study in any field of scholarly application and includes the act or process of acquiring knowledge or skill, which generally leads to the modification of behavior through practice, training, experience, practice, or exercise, and includes associative processes.
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Innovation in the Health System: Evidences from Brazilian Local Production and Innovation Systems
Cumulative process, by which the organizations (through their human resources) acquire and amplify their knowledge, refine their searching procedures and their abilities in developing, producing and commercializing goods and services.
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Digital Media Affecting Society: Instruction and Learning
The demonstration of understanding acquired through various aspects of educational experience.
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Promoting Strategic Human Resource Management, Organizational Learning, and Knowledge Management in Modern Organizations
The measurable and relatively permanent change in behavior through experience, instruction, and study.
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Reshaping Business Organizations Through Gamification
Is a holistic and circular process, which includes experiencing, reflecting, thinking, and acting accordingly.
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Relevance of the Use of Instructional Materials in Teaching and Pedagogical Delivery: An Overview
It can be defined as a mental activities by means of which knowledge, skill attitude are acquired, retained and utilized. It is defined it as changes in the particular form, change in behaviour tendency, resulting in relatively permanent practice. It involves that the changes, which occurs as a result of reinforced practice that gives new meaning and orientation. This leads to acquisition of new skills, behaviour tendency that is permanent.
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Shifting Focus from Access to Impact: Can Computers Alleviate Poverty?
equivalent to ’development’, i.e. the (positive) change in behavior of project stakeholders as a result of project activities
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A Survey of Learning Needs of Street Vendors in Nigeria: An Appraisal of Learning Opportunities for Sustainable Livelihood
This is conceived as the scientific process of acquiring new knowledge by an individual. This knowledge could be acquired through formal, informal, and/or non-formal modes of education.
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Challenges of Training Motor Vehicle Mechanics for Changing World Contexts and Emergent Working Conditions: Cases of Kenya and Australia
It is the process of fixing meaning to stimulus. It is the process of constructing new knowledge. Learning should proceed from learner’s sense of vocation, occur in settings or activity systems where the function and purposes of the learning are clear and explicit, focus primarily on developing the capacity to do and where learners seek to accomplish goals. In addition, learning should involve sharing meaning and building connection among meanings and different renditions of the meaning.
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Andragogy around the World in K-20 Education: It is All about Trust
Means, “persuasiveness” in a good sense, trust, belief, confidence in, trust in, to free from fear of doubt, to be proved fully, to be confirmed with the fullest evidence, to be fully persuaded, filled with certainty, brought to full measure, to achieve full or complete certainty, fully convinced based on the facts and belief, to achieve, bring forth, direct involvement of the person, to achieve complete certainty, convinced. Abraham’s faith is completely certain of the full agreement between God’s promise and His power to make it happen, which can call into being things which are not, awaken what is dead to life, and give Abraham posterity.
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Learning Theories, Motivation, and Distance Education
It is all the interactions between the individual and life.
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Digital Storytelling as a Self-Regulated Learning Tool
A process that results in stable and persisting changes in a person’s abilities, attitudes, beliefs, knowledge, mental models, and skills.
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Hypermedia Modules for Distance Education and Beyond
Process of acquiring knowledge, attitudes, or skills from study, experience or instruction.
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Leadership Ethics in Higher Education Administration: An Andragogical Perspective
A shift of mind and what goes on inside learners as they undertake to gain or acquire new knowledge, understanding, skill, attitudes, values, and interests. The ‘what goes on’ could be described as perceiving—sensing and feeling concrete reality, thinking or reasoning abstractly; and internalizing or processing—making it a part of ourselves by actively jumping in and trying it, or reflecting on and watching what is happening; thus, the learner—anywhere along his/her life path, at any age—would have going on inside of him/her the perceiving and internalizing of new knowledges, understandings, skills, attitudes, values, and interests.
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The Fundamentals of Game-Based Learning
Knowledge acquired by systematic study in any field of educational application.
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A Systematic Literature Review of Intergenerational Learning Studies for Employee Development
Learning is how you acquire new information or abilities, either by studying, practicing, or being taught, and it can happen both inside and outside of a school setting.
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Do I Know My Learners…?: The Conditions and Factors to Consider in Embedding Ubiquitous Technologies Into the Plan and Design of the Learning Process
Generally defined as the acquisition or modification of knowledge and skills, which can be explained in various perspectives depending on how it occurs in a specific environment or context. It is a continuous process of construction of new knowledge and reconstruction of an already existing one. It can happen either at the individual level or at the group level. Thus, it is a continuous process of (re)construction and collaboration.
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Keeping It Social: Transforming Workplace Learning and Development through Social Media
Process of increasing knowledge and skills, and developing attitudes. Involves change in behavior, development of the learner, and is both a mental process and context bound.
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Influence and Perception of Innovation and Creativity in Higher Education
Acquiring new knowledge, skills, values, attitudes, and preferences.
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When Learning Is Too Good to Be True: Addressing Common Myths, Misrepresentations, and Misconceptions to Foster Self-Regulated Learning
Enduring, latent change in a person's knowledge, understanding, or skill level that may not be directly perceptible or observable.
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Postgraduate Student Experiences of Using YouTube as a Research Tool for Learning: A Case Study
A process of acquiring information or skill through experience or being taught by someone.
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Influences on the Acceptance of Innovative Technologies Used in Learning Opportunities: A Theoretical Perspective
“A process of constructing meaning; how people make sense of their experience” ( Merriam & Caffarella, 1999 , p. 261).
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Faculty Motivation in Management Education
Knowledge acquired by systematic study in any field of scholarly application, or the act or process of acquiring knowledge or skill.
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Where Are You From?: Learning on Location
The act of developing knowledge through experiences or research.
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Action Research-Learning Approach for Social and Organizational Development
The knowledge acquired by systematic study in any field of scholarly application. It also includes the act or process of acquiring knowledge or skill, which generally lead to the modification of behavior through practice, training, or experience, practice or exercise and includes associative processes.
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Implementing a Knowledge Management-Based Model for Lessons Learned
Change in behavior and shift in performance resulting from use of lessons and experiences.
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Lifelong Learning and Quality Education for Sustainable Development in Africa
A process that results into change in the learners’ knowledge, skills, attitude, and behavior.
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Quality Assessment of Higher Education in Latin American University: A Case Study
It means a change of attitude and ability of people that can be retained and is not just a result of the process of growth. It is a process by which an activity is created or changes based on a reaction to something that was found, if the features of the registered change cannot be explained from foundations of innate trends to response, to mature or to temporary conditions of organisms (such as fatigue, drugs, among others). It refers to subjective processes of training, incorporation, retention and use of information received by the individual in his constant interaction with the environment.
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Student Competence: Approach to Study and Research in Virtual and Real Educational Environment
Knowledge acquired by systematic study in any field, scholarly application or the act or process of acquiring knowledge or skill.
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Fostering Problem-Based Learning (PBL) in Chinese Universities for a Creative Society
Learning involves any process that in living organisms leads to permanent capacity change. Learning develops knowledge, abilities, understandings, emotions, attitudes, and sociality, which are important elements of the conditions and raw material of society.
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Challenges Confronting Higher Education: Prospects for and Obstacles to Innovation
The acquisition of knowledge, skills, behaviors, values or preferences through experience, study, or by being taught.
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Ageing, Learning, Technology, and Health Management
refers to the process of acquiring or developing new skills, knowledge and attitudes.
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The Roles of E-Learning, Organizational Learning, and Knowledge Management in the Learning Organizations
The measurable and relatively permanent change in behavior through experience, instruction, and study.
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Gamification Assessment: A New Experience in the Degree of Business Administration and Management
It is the process of acquiring knowledge through different methodologies.
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Micro Lessons Approach in Management Education to Develop Graduate Attributes
The knowledge acquired by systematic study in any field of scholarly application and includes the act or process of acquiring knowledge or skill, which generally leads to the modification of behavior through practice, training, experience, practice, or exercise, and includes associative processes.
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Application of Artificial Intelligence to Gearbox Fault Diagnosis: A Review
Adaptation of synaptic weights of a neural network as training progresses, usually with the objective of minimizing a cost function.
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Online Teaching and Learning in Higher Education Settings: Focus on Team Effectiveness
Students three ways; experience, be told, and watch. Experiential learning involves doing by learner either through direct or indirect experiences. ( Frontier, 2012 ).
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Artificial Neural Networks Tutorial
The acquisition or modification of knowledge (new or existing), behaviors, skills, values, or preferences and may involve the synthesis of different types of information.
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Active Learning with Technology Tools in the Blended/Hybrid Classes
Learning is the process of acquiring new, or modifying and reinforcing, existing knowledge, behaviors, skills, values, or preferences and may involve synthesizing different types of information presented to the learner.
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Reimagining HBCUs in the Future of P-20 Black Education
Educational experiences that shift the ways of understanding, thinking about concepts, and solving problems and closely related shifts in ways of doing.
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Practices and Challenges of Knowledge Management in the Greek Public Sector
The process of teaching or other methods used to acquire knowledge or skills.
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The Role of Feedback in Software Process Assessment
Activity or process of acquiring knowledge or skills through studying or practical experience.
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Organizational, Administrative Support, Networking, and Computer Architecture for Deploying Web-Based Educational Audiovisual Services
Learning is a recommendation a permanent change in the behavior of the person who comes from both experience as well as practice. Learning is regarded as a human being characteristic but also as a prerequisite for its realization of human nature, though no one can deny the fact that the animals do learn.
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Developing Creativity and Learning Design by Information and Communication Technology (ICT) in Developing Contexts
Learning is the act of gaining new knowledge, behaviors, skills, or ability. It may be regarded as a process, rather than a collection of factual and procedural knowledge. Human learning may occur as part of education, professional development, or training.
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Beyond Surface Linguistics: Assessing the Cognitive Limitations of GPT Through the Long Memory Test
A fundamental cognitive ability that transforms sensory data into new knowledge, essential for adapting to one's environment.
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Cognitive Approaches for Intelligent Networks
An essential operation of acquiring, processing and storing information required by any intelligent system for evolution.
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Educational Leadership for Enhancing Quality in Teacher Education
Knowledge acquired by systematic study in any field of scholarly application including the act or process of acquiring knowledge or skill which generally leads to the modification of behavior through practice, training, or experience.
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Authentic Education: Affording, Engaging, and Reflecting
Is a multidimensional process that results in a relatively enduring change in a person or persons, and consequently how that person or persons will perceive the world and reciprocally respond to its affordances physically, psychologically, and socially. The process of learning has as its foundation the systemic, dynamic, and interactive relation between the nature of the leaner and the objective of the learning as ecologically situated in a given time and place as well as over time.
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Generations and Intergenerational Learning
Learning is the process where you gain new information or skills, either by studying, practicing, or being taught by someone else.
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Learning and Innovation in Multinational Companies from Emerging Economies: The Case of CEMEX
Learning is a dynamic concept; it refers to the various processes by which skills and knowledge are acquired by individuals and, through them by organizations. Learning encompasses processes and outcomes as well as both, individual and organizational levels; it´s use in theory emphasizes the continually changing nature of organizations, and that goes beyond the view of organizations as bundles of resources. Learning includes the capacity to create new capabilities both internally and by acquiring knowledge from sources external to the firm. It also includes the methods for the diffusion of the new knowledge throughout the firm organization.
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Mental Activity and the Act of Learning in the Digital Age
The act of acquiring new, or modifying and reinforcing, existing knowledge.
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Higher Education Quality Improvement Strategies Through Enriched Teaching and Learning
A deliberate acquisition of knowledge, skills, and behaviors through studying.
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Unravelling Hurdles to Organizational Sustainability by Virtue of Sharing and Creating Knowledge
The capacity of an individual and an organization to explore new challenges and contexts. It is an opportunity to unlearn which is a dynamic way of learning. It is through unlearning that people shape their brain, to readjust and continue learning. It is essential condition for transformation, creativity and innovation.
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Problem-Based Learning: Enhancing Students' Authentic Learning
A relatively permanent change in behaviour because of experience. Emphasis is on the process/experience that would lead to the expected behavioural change.
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Teaching Methodology in Higher Education
Accumulation of knowledge by systematic efforts.
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Immersive Virtual Reality as a Tool for Education: A Case Study
The acquisition of knowledge or skills through study, experience, or being taught.
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Determining the Opinions of University Students on Distance Education During the COVID-19 Pandemic Process
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